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Making it easier to work with shaders
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Author
Age
*
WIP Drop Premake (#3703)
Ellie Hermaszewska
2024-07-10
*
Capability def parsing & codegen + disjoint sets (#3451)
Yong He
2024-01-18
*
macos/vulkan support (#3418)
skallweitNV
2023-12-18
*
Add a tool to dump/replay compute pipeline creation from gfx. (#3275)
Yong He
2023-10-19
*
Allow bitwise or expressions and numeric literals in spirv_asm blocks (#3157)
Ellie Hermaszewska
2023-08-28
*
Add texture tri-linear autodiff example. (#2715)
Yong He
2023-03-21
*
Use SPIR-V opcode names rather than numbers (#2571)
Ellie Hermaszewska
2023-02-03
*
Make slang-test depend on test tool libraries (#2554)
skallweitNV
2022-12-07
*
Fix build script for macos aarch64. (#2420)
Yong He
2022-09-28
*
COM interfaces with host callable (#2258)
jsmall-nvidia
2022-06-02
*
Add language server daemon. (#2251)
Yong He
2022-06-01
*
Allow slangc to generate exe from .slang file. (#2170)
Yong He
2022-03-28
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
Fixed naming conflicts in heterogeneous-hello-world (#2114)
David Siher
2022-02-03
*
Remove test-proxy (#2027)
jsmall-nvidia
2021-11-24
*
RTTI/JSON (#2021)
jsmall-nvidia
2021-11-18
*
Runs all gfx unit tests through a 'test proxy' (#1981)
jsmall-nvidia
2021-10-26
*
Diagnostic for no type conformance + bug fix. (#1985)
Yong He
2021-10-21
*
Generalize heterogenous code emit (#1968)
David Siher
2021-10-19
*
Fix ARM64 detection for MSVC (#1951)
Chad Engler
2021-09-29
*
Move existing unit tests to a standalone dll. (#1945)
Yong He
2021-09-24
*
Add gfx unit testing framework. (#1943)
Yong He
2021-09-22
*
Bring heterogeneous-hello-world back up to date. (#1935)
David Siher
2021-09-14
*
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-28
*
Update VS projects to 2019. (#1901)
Yong He
2021-07-08
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
Change default VS version to 2017. (#1893)
Yong He
2021-06-23
*
Made 'slang-test' the startup project on visual studio (#1873)
jsmall-nvidia
2021-06-06
*
Add Hello world example. (#1797)
Yong He
2021-04-16
*
Update `model-viewer` example and fixing compiler bugs. (#1795)
Yong He
2021-04-16
*
Added compiler-core project (#1775)
jsmall-nvidia
2021-04-01
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
*
Update binaries (#1758)
Tim Foley
2021-03-16
*
Enable building glslang from source (#1757)
Tim Foley
2021-03-16
*
Refactor window library. (#1739)
Yong He
2021-03-08
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Shader-Object example (#1694)
Yong He
2021-02-05
*
Upgrade slang-binaries for glslang 11.1.0 (#1664)
Tim Foley
2021-01-21
*
Update glslang to 11.1.0 (#1662)
Tim Foley
2021-01-20
*
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-17
*
LZ4 compression support (#1654)
jsmall-nvidia
2021-01-11
*
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2021-01-06
*
"Shader Toy" example and related fixes (#1629)
Tim Foley
2020-12-07
*
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-12-04
*
Zip FileSystem support (#1617)
jsmall-nvidia
2020-12-02
*
Embed default prelude for CUDA (#1546)
Tim Foley
2020-09-17
*
Running generators as separate premake project step (#1441)
jsmall-nvidia
2020-07-16
*
Heterogeneous example (#1399)
Dietrich Geisler
2020-06-24
*
Synthesize "active mask" for CUDA (#1352)
Tim Foley
2020-05-26
*
AST nodes using C++ Extractor (#1341)
jsmall-nvidia
2020-05-08
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