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* WIP Drop Premake (#3703)Ellie Hermaszewska2024-07-10
* Capability def parsing & codegen + disjoint sets (#3451)Yong He2024-01-18
* macos/vulkan support (#3418)skallweitNV2023-12-18
* Add a tool to dump/replay compute pipeline creation from gfx. (#3275)Yong He2023-10-19
* Allow bitwise or expressions and numeric literals in spirv_asm blocks (#3157)Ellie Hermaszewska2023-08-28
* Add texture tri-linear autodiff example. (#2715)Yong He2023-03-21
* Use SPIR-V opcode names rather than numbers (#2571)Ellie Hermaszewska2023-02-03
* Make slang-test depend on test tool libraries (#2554)skallweitNV2022-12-07
* Fix build script for macos aarch64. (#2420)Yong He2022-09-28
* COM interfaces with host callable (#2258)jsmall-nvidia2022-06-02
* Add language server daemon. (#2251)Yong He2022-06-01
* Allow slangc to generate exe from .slang file. (#2170)Yong He2022-03-28
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Fixed naming conflicts in heterogeneous-hello-world (#2114)David Siher2022-02-03
* Remove test-proxy (#2027)jsmall-nvidia2021-11-24
* RTTI/JSON (#2021)jsmall-nvidia2021-11-18
* Runs all gfx unit tests through a 'test proxy' (#1981)jsmall-nvidia2021-10-26
* Diagnostic for no type conformance + bug fix. (#1985)Yong He2021-10-21
* Generalize heterogenous code emit (#1968)David Siher2021-10-19
* Fix ARM64 detection for MSVC (#1951)Chad Engler2021-09-29
* Move existing unit tests to a standalone dll. (#1945)Yong He2021-09-24
* Add gfx unit testing framework. (#1943)Yong He2021-09-22
* Bring heterogeneous-hello-world back up to date. (#1935)David Siher2021-09-14
* Experimental DXR1.0 support in gfx. (#1915)Yong He2021-07-28
* Update VS projects to 2019. (#1901)Yong He2021-07-08
* [gfx] Add inline ray tracing support. (#1899)Yong He2021-06-30
* Change default VS version to 2017. (#1893)Yong He2021-06-23
* Made 'slang-test' the startup project on visual studio (#1873)jsmall-nvidia2021-06-06
* Add Hello world example. (#1797)Yong He2021-04-16
* Update `model-viewer` example and fixing compiler bugs. (#1795)Yong He2021-04-16
* Added compiler-core project (#1775)jsmall-nvidia2021-04-01
* `gfx` explicit transient resource management. (#1774)Yong He2021-03-31
* Update binaries (#1758)Tim Foley2021-03-16
* Enable building glslang from source (#1757)Tim Foley2021-03-16
* Refactor window library. (#1739)Yong He2021-03-08
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Shader-Object example (#1694)Yong He2021-02-05
* Upgrade slang-binaries for glslang 11.1.0 (#1664)Tim Foley2021-01-21
* Update glslang to 11.1.0 (#1662)Tim Foley2021-01-20
* Make `gfx` compile to a DLL. (#1660)Yong He2021-01-17
* LZ4 compression support (#1654)jsmall-nvidia2021-01-11
* Refactor GUI/Window utils out of gfx library (#1649)Yong He2021-01-06
* "Shader Toy" example and related fixes (#1629)Tim Foley2020-12-07
* Projects in 'build' and Slang API separation (#1624)jsmall-nvidia2020-12-04
* Zip FileSystem support (#1617)jsmall-nvidia2020-12-02
* Embed default prelude for CUDA (#1546)Tim Foley2020-09-17
* Running generators as separate premake project step (#1441)jsmall-nvidia2020-07-16
* Heterogeneous example (#1399)Dietrich Geisler2020-06-24
* Synthesize "active mask" for CUDA (#1352)Tim Foley2020-05-26
* AST nodes using C++ Extractor (#1341)jsmall-nvidia2020-05-08