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AgeCommit message (Expand)Author
2020-01-08Setup of runtime cuda device (#1162)jsmall-nvidia
2019-11-14Initial work on direct emission of SPIR-V (#1118)Tim Foley
2019-11-14Enable use of pre-built glslang binaries (#1120)Tim Foley
2019-11-13Add a premake flag to control whether glslang is built from source (#1122)Tim Foley
2019-10-17Enable spriv-opt on spirv (#1076)Robert Stepinski
2019-09-23CPU Hello World (#1065)jsmall-nvidia
2019-09-16Remove remaining unused cpu-render-test files/references. (#1054)jsmall-nvidia
2019-09-13Refactor render-test to make cross platform (#1053)jsmall-nvidia
2019-09-09CPU compute testing on non windows targets (#1045)jsmall-nvidia
2019-09-06Use d3dcompiler_47.dll from slang-binaries on windows. (#1047)jsmall-nvidia
2019-06-12Visual Studio compilation working in test harness (#979)jsmall-nvidia
2019-06-12Runtime execution of Visual Studio Compiler (#978)jsmall-nvidia
2019-04-25Feature/build osx (#955)jsmall-nvidia
2019-04-25Feature/uint int definition (#954)jsmall-nvidia
2019-04-25Fixed building on CygWin with clang gcc (#953)jsmall-nvidia
2019-02-07Hotfix/remove null this work around (#831)jsmall-nvidia
2018-12-17Feature/test tool shared libraries (#758)jsmall-nvidia
2018-12-12Running tests in slang-test process (#740)jsmall-nvidia
2018-12-10Remove the "VM" and "bytecode" features (#745)Tim Foley
2018-11-21Feature/early depth stencil (#727)jsmall-nvidia
2018-11-06Feature/shared library refactor (#712)jsmall-nvidia
2018-11-01Newer versions of gcc, optimize away tests for this being null, because this ...jsmall-nvidia
2018-10-31Added support for cross-compilation. (#707)jsmall-nvidia
2018-10-26Premake improvements (#696)jsmall-nvidia
2018-10-26Feature/file system cache (#692)jsmall-nvidia
2018-10-25Feature/premake linux (#689)jsmall-nvidia
2018-08-06Add basic support for "Dear IMGUI" (#625)Tim Foley
2018-08-03Major overhaul of Renderer abstraction, to support a new example (#624)Tim Foley
2018-06-28Share graphics API layer between tests/examples (#603)Tim Foley
2018-06-13Make render-test use Slang for all shader compilation (#597)Tim Foley
2018-05-11Generate Visual Studio projects using Premake (#557)Tim Foley