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Making it easier to work with shaders
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premake5.lua
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Author
Age
*
Add Hello world example. (#1797)
Yong He
2021-04-16
*
Update `model-viewer` example and fixing compiler bugs. (#1795)
Yong He
2021-04-16
*
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-08
*
Added compiler-core project (#1775)
jsmall-nvidia
2021-04-01
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
*
Update binaries (#1758)
Tim Foley
2021-03-16
*
Enable building glslang from source (#1757)
Tim Foley
2021-03-16
*
Enable `gfx::CUDADevice` on linux. (#1756)
Yong He
2021-03-15
*
Add a CPU renderer implementation (#1750)
Tim Foley
2021-03-12
*
Add Linux support to `platform` and `gfx`. (#1744)
Yong He
2021-03-11
*
Refactor window library. (#1739)
Yong He
2021-03-08
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
Shader-Object example (#1694)
Yong He
2021-02-05
*
Upgrade slang-binaries for glslang 11.1.0 (#1664)
Tim Foley
2021-01-21
*
Update glslang to 11.1.0 (#1662)
Tim Foley
2021-01-20
*
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-17
*
LZ4 compression support (#1654)
jsmall-nvidia
2021-01-11
*
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2021-01-06
*
OSX Build/glslang premake fix (#1641)
jsmall-nvidia
2020-12-15
*
Implements CUDA renderer in gfx. (#1637)
Yong He
2020-12-11
*
Building with embedded stdlib (#1634)
jsmall-nvidia
2020-12-10
*
"Shader Toy" example and related fixes (#1629)
Tim Foley
2020-12-07
*
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-12-04
*
Add github action to verify vs project file consistency. (#1625)
Yong He
2020-12-03
*
Zip FileSystem support (#1617)
jsmall-nvidia
2020-12-02
*
Fix premake5.lua for profile (#1604)
jsmall-nvidia
2020-11-17
*
Single pass C++ extraction (#1583)
jsmall-nvidia
2020-10-22
*
Small improvement in AST serialization (#1582)
jsmall-nvidia
2020-10-20
*
Use Reflection for (Serial)RefObject Serialization (#1567)
jsmall-nvidia
2020-10-06
*
Enable default cpp prelude. (#1560)
Yong He
2020-09-24
*
Simplify workflow when using NVAPI (#1556)
Tim Foley
2020-09-23
*
Embed default prelude for CUDA (#1546)
Tim Foley
2020-09-17
*
Removed use of pthreads in glslang (#1517)
jsmall-nvidia
2020-08-27
*
Vulkan update/NVAPI support (#1511)
jsmall-nvidia
2020-08-21
*
Upgrade to Glslang 11.0.0 (#1466)
jsmall-nvidia
2020-07-31
*
CPU/GPU Compute Shader Example (#1451)
Dietrich Geisler
2020-07-23
*
Running generators as separate premake project step (#1441)
jsmall-nvidia
2020-07-16
*
Heterogeneous example (#1399)
Dietrich Geisler
2020-06-24
*
* Fix warnings from prelude
jsmall-nvidia
2020-06-18
*
AST dumping via C++ Extractor reflection (#1348)
jsmall-nvidia
2020-05-20
*
AST nodes using C++ Extractor (#1341)
jsmall-nvidia
2020-05-08
*
C++ Extractor (#1337)
jsmall-nvidia
2020-05-04
*
Initial work to support OptiX output for ray tracing shaders (#1307)
Tim Foley
2020-04-08
*
Added --cuda-sdk-path option to premake5.lua. (#1278)
jsmall-nvidia
2020-03-17
*
Feature/profile tool (#1251)
jsmall-nvidia
2020-03-02
*
Initial steps on GPU printing example (#1197)
Tim Foley
2020-02-03
*
Fix x86 compilation with CUDA enabled. (#1193)
jsmall-nvidia
2020-01-30
*
Setup of runtime cuda device (#1162)
jsmall-nvidia
2020-01-08
*
Initial work on direct emission of SPIR-V (#1118)
Tim Foley
2019-11-14
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