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path: root/examples/shader-toy/main.cpp
Commit message (Expand)AuthorAge
* Add command-line arguments to examples (#7835)Jay Kwak2025-07-21
* Convert gfx unit tests and examples to use slang-rhi (#7577)Gangzheng Tong2025-07-09
* Add backtraces to examples (#5973)Anders Leino2025-01-07
* Add slang example tests to CI (#5879)Anders Leino2024-12-18
* Correct include dir for libslang (#5539)Ellie Hermaszewska2024-11-13
* formatEllie Hermaszewska2024-10-29
* Move the file public header files to `include` dir (#4636)kaizhangNV2024-07-17
* Resource searching for examples (#4518)venkataram-nv2024-07-01
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10
* Remove `PipelineType` from gfx header. (#2051)Yong He2021-12-09
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* Remove resource `Usage` from `gfx` interface. (#1813)Yong He2021-04-24
* Update `model-viewer` example and fixing compiler bugs. (#1795)Yong He2021-04-16
* Transient root shader object. (#1782)Yong He2021-04-05
* `gfx` explicit transient resource management. (#1774)Yong He2021-03-31
* Improve Vulkan shader-objects implementation. (#1765)Yong He2021-03-25
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24
* `gfx` D3D12 shader objects rewrite. (#1763)Yong He2021-03-22
* Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He2021-03-18
* Add Linux support to `platform` and `gfx`. (#1744)Yong He2021-03-11
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Refactor window library. (#1739)Yong He2021-03-08
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
* Make own a slang session. (#1678)Yong He2021-01-27
* Integrate reflection more deeply into gfx layer (#1677)Tim Foley2021-01-26
* Make `gfx` compile to a DLL. (#1660)Yong He2021-01-17
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Make `gfx::Renderer` a COM interface. (#1653)Yong He2021-01-11
* Refactor GUI/Window utils out of gfx library (#1649)Yong He2021-01-06
* "Shader Toy" example and related fixes (#1629)Tim Foley2020-12-07