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authorYong He <yonghe@outlook.com>2022-02-09 15:30:38 -0800
committerGitHub <noreply@github.com>2022-02-09 15:30:38 -0800
commitb8982fcf43b86c1e39dcc3dd19bff2821633eda6 (patch)
tree0d66dbf46b50e760cce4aee232bd6a020976e6fb /examples/shader-toy/main.cpp
parent59f3fdc0a372d19ce4e989514ee3e9ecbcbf234c (diff)
Various fixes to gfx. (#2120)
* Various fixes to gfx. * Fix. * Fixes. * Fix. Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'examples/shader-toy/main.cpp')
-rw-r--r--examples/shader-toy/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shader-toy/main.cpp b/examples/shader-toy/main.cpp
index 879330aca..ec161aee8 100644
--- a/examples/shader-toy/main.cpp
+++ b/examples/shader-toy/main.cpp
@@ -263,7 +263,7 @@ Result loadShaderProgram(gfx::IDevice* device, ComPtr<gfx::IShaderProgram>& outS
SLANG_RETURN_ON_FAIL(result);
gfx::IShaderProgram::Desc programDesc = {};
- programDesc.slangProgram = linkedProgram.get();
+ programDesc.slangGlobalScope = linkedProgram.get();
auto shaderProgram = device->createProgram(programDesc);
outShaderProgram = shaderProgram;
return SLANG_OK;