| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | [gfx] Support StructuredBuffer<IInterface>. (#1851) | Yong He | 2021-05-21 |
| * | Remove resource `Usage` from `gfx` interface. (#1813) | Yong He | 2021-04-24 |
| * | Transient root shader object. (#1782) | Yong He | 2021-04-05 |
| * | `gfx` explicit transient resource management. (#1774) | Yong He | 2021-03-31 |
| * | Improve Vulkan shader-objects implementation. (#1765) | Yong He | 2021-03-25 |
| * | Reimplement Vulkan shader objects. (#1764) | Yong He | 2021-03-24 |
| * | `gfx` D3D12 shader objects rewrite. (#1763) | Yong He | 2021-03-22 |
| * | Remove `DescriptorSet` from D3D11 and GL devices. (#1761) | Yong He | 2021-03-18 |
| * | Swapchain resize and rename to `IDevice` (#1741) | Yong He | 2021-03-10 |
| * | Refactor `gfx` to surface `CommandBuffer` interface. (#1735) | Yong He | 2021-03-04 |
| * | Explicit swapchain interface in `gfx`. (#1726) | Yong He | 2021-02-24 |
| * | Make gfx library visible to external user. (#1719) | Yong He | 2021-02-19 |
| * | Streamline shader object creation (#1717) | Tim Foley | 2021-02-17 |
| * | Shader-Object example (#1694) | Yong He | 2021-02-05 |
