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Making it easier to work with shaders
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ray-tracing-pipeline
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main.cpp
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Author
2025-01-07
Add backtraces to examples (#5973)
Anders Leino
2025-01-07
Fix some robustness issues in the examples (#5984)
Anders Leino
2024-12-18
Add slang example tests to CI (#5879)
Anders Leino
2024-11-13
Correct include dir for libslang (#5539)
Ellie Hermaszewska
2024-11-05
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-10-29
format
Ellie Hermaszewska
2024-08-28
Migrate 3 more examples to slang-unit-test (#4927)
kaizhangNV
2024-07-17
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-01
Resource searching for examples (#4518)
venkataram-nv
2024-05-13
[gfx] specify resource view buffer range in bytes (#4149)
skallweitNV
2022-02-09
Various fixes to gfx. (#2120)
Yong He
2022-01-21
GFX: seperated ShaderTable. (#2090)
Yong He
2022-01-19
More fixes to GFX d3d12. (#2084)
Yong He
2022-01-14
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-10
Draw call tests for Vulkan (#2073)
lucy96chen
2021-12-09
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-07
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-06
Fix shader-toy example. (#2047)
Yong He
2021-10-26
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-07-28
Experimental DXR1.0 support in gfx. (#1915)
Yong He