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authorYong He <yonghe@outlook.com>2022-01-19 11:14:38 -0800
committerGitHub <noreply@github.com>2022-01-19 11:14:38 -0800
commitb40cd149c2038b0a429e46d60ddee5610e08b0ba (patch)
tree914f8661a7f7dd3566772536cab609bfbc592413 /examples/ray-tracing-pipeline/main.cpp
parent3b41c818a46cb7761e5a5f2878ceb76d9aef1a20 (diff)
More fixes to GFX d3d12. (#2084)
* Fixes to GFX. * Fix binding null resource views in d3d12. * Fix array render target view creation. * Add support for more primitive topologies. * More gfx fixes. * D3D12 feature report on conservative raster, programmable sample position, barycentrics and ROV. * Add QueryPool::reset. * Fix resource setDebugName. * Dynamically expanding GPU descriptor heap. * Render passes without render targets (null frame buffer). * Fix. Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'examples/ray-tracing-pipeline/main.cpp')
-rw-r--r--examples/ray-tracing-pipeline/main.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/examples/ray-tracing-pipeline/main.cpp b/examples/ray-tracing-pipeline/main.cpp
index c2bb4b9d7..a4e6333e9 100644
--- a/examples/ray-tracing-pipeline/main.cpp
+++ b/examples/ray-tracing-pipeline/main.cpp
@@ -390,6 +390,8 @@ Slang::Result initialize()
SLANG_RETURN_ON_FAIL(
gDevice->createAccelerationStructure(draftCreateDesc, draftAS.writeRef()));
+ compactedSizeQuery->reset();
+
auto commandBuffer = gTransientHeaps[0]->createCommandBuffer();
auto encoder = commandBuffer->encodeRayTracingCommands();
IAccelerationStructure::BuildDesc buildDesc = {};