summaryrefslogtreecommitdiff
path: root/examples/ray-tracing-pipeline/main.cpp
diff options
context:
space:
mode:
authorYong He <yonghe@outlook.com>2021-12-09 10:46:41 -0800
committerGitHub <noreply@github.com>2021-12-09 10:46:41 -0800
commit1c99a986ae12a3f1ce4cee86191052183d37208a (patch)
treee9903d1e569badef813e3f5f33696683bd34f3b0 /examples/ray-tracing-pipeline/main.cpp
parent4ca37fea2829ad9c623b94d77bb0311f76ad0971 (diff)
Remove `PipelineType` from gfx header. (#2051)
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'examples/ray-tracing-pipeline/main.cpp')
-rw-r--r--examples/ray-tracing-pipeline/main.cpp11
1 files changed, 4 insertions, 7 deletions
diff --git a/examples/ray-tracing-pipeline/main.cpp b/examples/ray-tracing-pipeline/main.cpp
index f83025b52..9ae44a3fc 100644
--- a/examples/ray-tracing-pipeline/main.cpp
+++ b/examples/ray-tracing-pipeline/main.cpp
@@ -155,9 +155,7 @@ void diagnoseIfNeeded(slang::IBlob* diagnosticsBlob)
// Load and compile shader code from souce.
gfx::Result loadShaderProgram(
- gfx::IDevice* device,
- gfx::PipelineType pipelineType,
- gfx::IShaderProgram** outProgram)
+ gfx::IDevice* device, bool isRayTracingPipeline, gfx::IShaderProgram** outProgram)
{
ComPtr<slang::ISession> slangSession;
slangSession = device->getSlangSession();
@@ -170,7 +168,7 @@ gfx::Result loadShaderProgram(
Slang::List<slang::IComponentType*> componentTypes;
componentTypes.add(module);
- if (pipelineType == PipelineType::RayTracing)
+ if (isRayTracingPipeline)
{
ComPtr<slang::IEntryPoint> entryPoint;
SLANG_RETURN_ON_FAIL(module->findEntryPointByName("rayGenShader", entryPoint.writeRef()));
@@ -203,7 +201,6 @@ gfx::Result loadShaderProgram(
SLANG_RETURN_ON_FAIL(result);
gfx::IShaderProgram::Desc programDesc = {};
- programDesc.pipelineType = pipelineType;
programDesc.slangProgram = linkedProgram;
SLANG_RETURN_ON_FAIL(device->createProgram(programDesc, outProgram));
@@ -512,7 +509,7 @@ Slang::Result initialize()
return SLANG_FAIL;
ComPtr<IShaderProgram> shaderProgram;
- SLANG_RETURN_ON_FAIL(loadShaderProgram(gDevice, PipelineType::Graphics, shaderProgram.writeRef()));
+ SLANG_RETURN_ON_FAIL(loadShaderProgram(gDevice, false, shaderProgram.writeRef()));
GraphicsPipelineStateDesc desc;
desc.inputLayout = inputLayout;
desc.program = shaderProgram;
@@ -523,7 +520,7 @@ Slang::Result initialize()
ComPtr<IShaderProgram> rayTracingProgram;
SLANG_RETURN_ON_FAIL(
- loadShaderProgram(gDevice, PipelineType::RayTracing, rayTracingProgram.writeRef()));
+ loadShaderProgram(gDevice, true, rayTracingProgram.writeRef()));
RayTracingPipelineStateDesc rtpDesc = {};
rtpDesc.program = rayTracingProgram;
rtpDesc.hitGroupCount = 2;