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Making it easier to work with shaders
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Author
2021-02-04
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-01-26
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-17
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-14
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-11
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-06
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2020-12-04
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-05-26
Improvements around hashing (#1355)
jsmall-nvidia
2019-09-13
Refactor render-test to make cross platform (#1053)
jsmall-nvidia
2019-03-08
Improve support for interfaces as shader parameters (#886)
Tim Foley
2019-02-15
Split front- and back-ends (#846)
Tim Foley
2018-12-12
Running tests in slang-test process (#740)
jsmall-nvidia
2018-11-12
Add callable shader support for Vulkan ray tracing (#718)
Tim Foley
2018-09-17
Hotfix/fixing warnings (#636)
jsmall-nvidia
2018-08-10
Improve model-viewer support for lights (#626)
Tim Foley
2018-08-06
Add basic support for "Dear IMGUI" (#625)
Tim Foley
2018-08-03
Major overhaul of Renderer abstraction, to support a new example (#624)
Tim Foley