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authorYong He <yonghe@outlook.com>2021-01-06 12:58:57 -0800
committerGitHub <noreply@github.com>2021-01-06 12:58:57 -0800
commit92636513abe72d2da0c45f0e2c1235415e0671c3 (patch)
tree234136e9d89006df9d6775e8bcd07e91ae344af7 /examples/model-viewer
parent706d4f91e269d473c963d31792fb2c8320933c9b (diff)
Refactor GUI/Window utils out of gfx library (#1649)
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'examples/model-viewer')
-rw-r--r--examples/model-viewer/main.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/model-viewer/main.cpp b/examples/model-viewer/main.cpp
index 6687d9338..9507f2e2f 100644
--- a/examples/model-viewer/main.cpp
+++ b/examples/model-viewer/main.cpp
@@ -16,12 +16,12 @@
// We will again make use of a simple graphics API abstraction
// layer, just to keep the examples short and to the point.
//
-#include "gfx/model.h"
+#include "graphics-app-framework/model.h"
#include "gfx/render.h"
#include "gfx/d3d11/render-d3d11.h"
-#include "gfx/vector-math.h"
-#include "gfx/window.h"
-#include "gfx/gui.h"
+#include "graphics-app-framework/vector-math.h"
+#include "graphics-app-framework/window.h"
+#include "graphics-app-framework/gui.h"
using namespace gfx;
// We will use a few utilities from the C++ standard library,