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* Make non-suffixed integer literal type resolution conform to C
* Update integer literal tests
* Clean up integer literal implementation a bit
* Update docs on integer literals
* Clean up docs update
* Clean up docs update
* Add comment on INT64_MIN edge case
* Fixed failing test, fixed formatting and cleaned up code
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix markdown typos
* Fix indentation
* Fix indentation 2
* Fix indentation 3
* Fix indentation more
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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Added a note to clarify that vector types cannot have size bigger than 4.
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vec3x4 to mat3x4
Co-authored-by: Yong He <yonghe@outlook.com>
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This PR is limited to documents.
All use of "Standard library" or "StdLib" are replaced with either "core module" or "standard modules", depending on the context.
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* Add documentation for auto-generated constructors & Initializer Lists
fixes: #4903
Add documentation for auto-generated constructors & Initializer Lists, the logic behind this PR is on #4854
* clean up documentation as per review comments
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Co-authored-by: Yong He <yonghe@outlook.com>
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code should use modules (#4862)
Closes https://github.com/shader-slang/slang/issues/4281
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Closes #4448
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Slang does have some support for pointers. Remove an outdated
comment stating the contratry, and update the section that
describes pointer support to also list some relevant limitations.
Fixes #3970
Co-authored-by: Yong He <yonghe@outlook.com>
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Fixes #3454.
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the target platform (#3458)
Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Fix typos in introduction and conventional features.
* Struct inheritance is allowed.
Fix some typos.
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* Move around the conventional/convenience features chapters
* Add a first draft of a section on compilation using `slangc` and the COM-lite API
Co-authored-by: Yong He <yonghe@outlook.com>
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