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authorcheneym2 <acheney@nvidia.com>2024-04-16 22:02:45 -0400
committerGitHub <noreply@github.com>2024-04-16 19:02:45 -0700
commit67313584d6879d68db53ced3108c2370bed5e8c1 (patch)
tree202f64210053d12a8ca2c6a2a22b000c020443eb /docs/user-guide/02-conventional-features.md
parent282da4ac94d60d3244f4d72085e66fb82cf5abd8 (diff)
Fix Slang documentation typos (#3961)
Diffstat (limited to 'docs/user-guide/02-conventional-features.md')
-rw-r--r--docs/user-guide/02-conventional-features.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/user-guide/02-conventional-features.md b/docs/user-guide/02-conventional-features.md
index 933b19357..e50debd10 100644
--- a/docs/user-guide/02-conventional-features.md
+++ b/docs/user-guide/02-conventional-features.md
@@ -244,7 +244,7 @@ Opaque types (and structure or array types that contain them) may be limited in
#### Texture Types
-Texture types -- including `Texure2D`, `TextureCubeArray`, `RWTexture2D`, and more -- are used to access formatted data for read, write, and sampling operations.
+Texture types -- including `Texture2D`, `TextureCubeArray`, `RWTexture2D`, and more -- are used to access formatted data for read, write, and sampling operations.
Textures can be used to represent simple images, but also support _mipmapping_ as a way to reduce noise when sampling at lower than full resolution.
The full space of texture types follows the formula:
@@ -254,7 +254,7 @@ where:
* The _access_ can be read-only (no prefix), read-write (`RW`), or read-write with a guarantee of rasterization order for operations on the given resource (`RasterizerOrdered`).
* The _base shape_ can be `1D`, `2D`, `3D`, or `Cube`.
-* The _multisample-ness_ can non-multiple-sample, or multi-sampled (`MS`).
+* The _multisample-ness_ can be non-multiple-sample, or multi-sampled (`MS`).
* The _array-ness_ can either be non-arrayed, or arrayed (`Array`).
* The _element type_ can either be explicitly specified (`<T>`) or left as the default of `float4`