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| author | cheneym2 <acheney@nvidia.com> | 2024-04-16 22:02:45 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-16 19:02:45 -0700 |
| commit | 67313584d6879d68db53ced3108c2370bed5e8c1 (patch) | |
| tree | 202f64210053d12a8ca2c6a2a22b000c020443eb /docs/user-guide/02-conventional-features.md | |
| parent | 282da4ac94d60d3244f4d72085e66fb82cf5abd8 (diff) | |
Fix Slang documentation typos (#3961)
Diffstat (limited to 'docs/user-guide/02-conventional-features.md')
| -rw-r--r-- | docs/user-guide/02-conventional-features.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/user-guide/02-conventional-features.md b/docs/user-guide/02-conventional-features.md index 933b19357..e50debd10 100644 --- a/docs/user-guide/02-conventional-features.md +++ b/docs/user-guide/02-conventional-features.md @@ -244,7 +244,7 @@ Opaque types (and structure or array types that contain them) may be limited in #### Texture Types -Texture types -- including `Texure2D`, `TextureCubeArray`, `RWTexture2D`, and more -- are used to access formatted data for read, write, and sampling operations. +Texture types -- including `Texture2D`, `TextureCubeArray`, `RWTexture2D`, and more -- are used to access formatted data for read, write, and sampling operations. Textures can be used to represent simple images, but also support _mipmapping_ as a way to reduce noise when sampling at lower than full resolution. The full space of texture types follows the formula: @@ -254,7 +254,7 @@ where: * The _access_ can be read-only (no prefix), read-write (`RW`), or read-write with a guarantee of rasterization order for operations on the given resource (`RasterizerOrdered`). * The _base shape_ can be `1D`, `2D`, `3D`, or `Cube`. -* The _multisample-ness_ can non-multiple-sample, or multi-sampled (`MS`). +* The _multisample-ness_ can be non-multiple-sample, or multi-sampled (`MS`). * The _array-ness_ can either be non-arrayed, or arrayed (`Array`). * The _element type_ can either be explicitly specified (`<T>`) or left as the default of `float4` |
