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| author | bprb <58124331+bprb@users.noreply.github.com> | 2024-04-13 21:51:20 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-13 21:51:20 -0700 |
| commit | 54745ac9aff75c579f886980dd3397c79d0f3e00 (patch) | |
| tree | dd9e6d33eb8d57d8336761f54be7fa7ad3b3d910 /docs/user-guide/02-conventional-features.md | |
| parent | 31c704f2ba5588e0612158ea016552debf09ee98 (diff) | |
Documentation: fix typos and grammar (#3945)
Diffstat (limited to 'docs/user-guide/02-conventional-features.md')
| -rw-r--r-- | docs/user-guide/02-conventional-features.md | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/docs/user-guide/02-conventional-features.md b/docs/user-guide/02-conventional-features.md index ace4ef6a8..933b19357 100644 --- a/docs/user-guide/02-conventional-features.md +++ b/docs/user-guide/02-conventional-features.md @@ -198,7 +198,7 @@ enum Channel : uint16_t } ``` -By default, the underlying type of an enumeration type is `int`. Enumeration types are implicitly convertible to its underlying type. All enumeration types conform to the builtin `ILogical` interface, which provides operator overloads for bit operations. The following code is allowed: +By default, the underlying type of an enumeration type is `int`. Enumeration types are implicitly convertible to their underlying type. All enumeration types conform to the builtin `ILogical` interface, which provides operator overloads for bit operations. The following code is allowed: ```csharp void test() @@ -329,7 +329,7 @@ Slang supports the following expression forms with nearly identical syntax to HL > #### Note #### > Like HLSL but unlike most other C-family languages, the `&&` and `||` operators do *not* currently perform "short-circuiting". > they evaluate all of their operands unconditionally. -> However, the `?:` operator do perform short-circuiting if the condition is a scalar. Use of `?:` where the condition is a vector is deprecated in Slang. The vector version of `?:` operator does *not* perform short-circuiting, and the user is advised to call `select` instead. +> However, the `?:` operator does perform short-circuiting if the condition is a scalar. Use of `?:` where the condition is a vector is deprecated in Slang. The vector version of `?:` operator does *not* perform short-circuiting, and the user is advised to call `select` instead. > The default behavior of these operators is likely to change in a future Slang release. Additional expression forms specific to shading languages follow. @@ -575,7 +575,7 @@ A single parameter may use both the D3D-style and Vulkan-style markup, but in ea > #### Note #### > Explicit binding markup is tedious to write and error-prone to maintain. > It is almost never required in Slang codebases. -> The Slang compiler can automatically synthesize bindings in a completely deterministic fashion and in most cases the bindings it generates are the as what a programmer would have written manually. +> The Slang compiler can automatically synthesize bindings in a completely deterministic fashion and in most cases the bindings it generates are what a programmer would have written manually. Shader Entry Points ------------------- @@ -641,7 +641,7 @@ Some system-defined binding semantics may only be available on specific targets > #### Note #### > Instead of using ordinary function parameters with system-defined binding semantics, GLSL uses special system-defined global variables with the `gl_` name prefix. -> Some recent HLSL features has introduced special globally-defined functions that behave similarly to these `gl_` globals. +> Some recent HLSL features have introduced special globally-defined functions that behave similarly to these `gl_` globals. #### User-Defined Binding Semantics |
