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* Expand upon existing `ImageSubscript` support (Metal, GLSL, SPIRV) (#4408)ArielG-NV2024-06-26
* capture/replay: implement infrastructure for capture (#4372)kaizhangNV2024-06-13
* Extend the COM-based API to support whole program compilation. (#4355)Yong He2024-06-12
* Print warning when operator<< shifting too much (#4255)Jay Kwak2024-06-04
* Add options to speedup compilation. (#4240)Yong He2024-05-29
* [gfx] metal backend skeleton (#4223)Simon Kallweit2024-05-27
* capture/relay: Add capture interface classes (#4177)kaizhangNV2024-05-17
* Metal: propagate and specialize address space. (#4137)Yong He2024-05-08
* capture/replay: interface implementation 1 (#4122)kaizhangNV2024-05-08
* Delete `wrap-global-context` pass. (#4114)Yong He2024-05-06
* Added diagnostics & built-in type lowering for `[CUDAKernel]` functions (#4042)Sai Praveen Bangaru2024-04-30
* Metal: Vertex/Fragment builtin and layouts. (#4044)Yong He2024-04-30
* Support derivative functions in compute & capabilities adjustments (#4014)ArielG-NV2024-04-25
* Add metal downstream compiler + metallib target. (#3990)Yong He2024-04-19
* Metal: rewrite global variables as explicit context. (#3981)Yong He2024-04-18
* Support combined texture sampler when targeting HLSL. (#3963)Yong He2024-04-17
* Add skeleton for metal backend. (#3971)Yong He2024-04-17
* [GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)Yong He2024-04-15
* WIP: Fix the variable scope issue (#3838) (#3892)kaizhangNV2024-04-11
* Allow COM based API to discover and check entrypoints without [shader] attrib...Yong He2024-04-09
* Legalization of non-struct when function expects struct, resolves #3840 (#3880)ArielG-NV2024-04-03
* Check for cylic types. (#3790)Yong He2024-03-18
* Fix SPIRV for mesh shaders, checks for invalid target code&recursion. (#3788)Yong He2024-03-18
* Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...ArielG-NV2024-03-15
* Fix `sessionDesc.defaultMatrixLayoutMode` being ineffective. (#3753)Yong He2024-03-12
* Make type names spec-conformant in SPIRV reflect. (#3748)Yong He2024-03-12
* Uniformity analysis. (#3704)Yong He2024-03-07
* Fix various crashes when generating debug info. (#3650)Yong He2024-02-29
* Add support for bitfields (#3639)Ellie Hermaszewska2024-03-01
* [SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)Yong He2024-02-28
* Allow default values for `extern` symbols. (#3632)Yong He2024-02-26
* Add API for querying and reusing precompiled binary modules. (#3614)Yong He2024-02-22
* Support link time type specialization. (#3604)Yong He2024-02-20
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* Support loading serialized modules. (#3588)Yong He2024-02-15
* Support link-time constants. (#3564)Yong He2024-02-09
* Generate lookup tables from cmake (#3461)Ellie Hermaszewska2024-01-24
* Capability def parsing & codegen + disjoint sets (#3451)Yong He2024-01-18
* macos/vulkan support (#3418)skallweitNV2023-12-18
* GLSL SSBO Support (#3400)Ellie Hermaszewska2023-12-15
* WIP: CMake (#3326)Ellie Hermaszewska2023-12-08
* Add GLSL Compatibility. (#3321)Yong He2023-11-14
* Add a tool to dump/replay compute pipeline creation from gfx. (#3275)Yong He2023-10-19
* Run curated spirv-opt passes through slang-glslang. (#3266)Yong He2023-10-09
* SPIRV compiler performance fixes. (#3258)Yong He2023-10-04
* Various SPIRV fixes. (#3231)Yong He2023-09-27
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* SPIR-V image operations (#3163)Ellie Hermaszewska2023-09-05
* Add more wave intrinsics. (#3162)Yong He2023-08-29
* Add `target_switch` and `intrinsic_asm` statement. (#3154)Yong He2023-08-28