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path: root/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj
AgeCommit message (Expand)Author
2024-07-10WIP Drop Premake (#3703)Ellie Hermaszewska
2024-04-15[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)Yong He
2024-02-29Fix various crashes when generating debug info. (#3650)Yong He
2024-02-26Allow default values for `extern` symbols. (#3632)Yong He
2024-02-22Add API for querying and reusing precompiled binary modules. (#3614)Yong He
2024-02-20Support link time type specialization. (#3604)Yong He
2024-02-20Refactor compiler option representations. (#3598)Yong He
2024-02-15Support loading serialized modules. (#3588)Yong He
2024-02-09Support link-time constants. (#3564)Yong He
2023-08-29Add more wave intrinsics. (#3162)Yong He
2023-04-14Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska
2023-03-27Use c++17 standard (#2686)Ellie Hermaszewska
2022-12-12Refactor shader cache (#2558)skallweitNV
2022-12-01Enable multithread build in premake (#2545)jsmall-nvidia
2022-10-29Shader cache bugfixes and test additions (#2467)lucy96chen
2022-10-19PersistentShaderCache integration (#2453)lucy96chen
2022-10-12Shader caching (#2432)lucy96chen
2022-09-28Fix release CI script. (#2421)Yong He
2022-09-28Fix build script for macos aarch64. (#2420)Yong He
2022-06-21Added a second set of shaders to the ray tracing test and added another test ...lucy96chen
2022-06-14Swapchain resize now draws both before and after the resize operation (#2281)lucy96chen
2022-06-07Add simple ray tracing test (#2261)lucy96chen
2022-06-02Add simple swapchain resize test (#2249)lucy96chen
2022-04-07Texture views/shapes tests part 1 (#2179)lucy96chen
2022-03-24Separated out new texture-related structures and texture data generation from...lucy96chen
2022-02-16Various gfx fixes. (#2132)Yong He
2022-02-11gfx: Various Vulkan fixes. (#2129)Yong He
2022-02-10gfx: support d3d12 root parameters (#2122)Yong He
2022-02-09Added a simple test for getFormatSupportedResourceStates() (#2118)lucy96chen
2022-01-27Turn off edit and continue to prevent warnings. (#2097)Yong He
2022-01-25Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)lucy96chen
2022-01-19Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen
2022-01-14Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He
2022-01-10Various fixes to gfx. (#2074)Yong He
2021-12-16gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)lucy96chen
2021-12-09Implement instanced and indirect draw calls (#2053)lucy96chen
2021-12-08D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen
2021-12-07gfx: D3D12 and VK Fence implementation. (#2048)Yong He
2021-11-09Allow buffers to be shared between D3D12 and CUDA (#2005)lucy96chen
2021-10-26Expanded gfx::Format to include additional formats (#1982)lucy96chen
2021-10-18GFX: implement mutable shader objects. (#1963)Yong He
2021-10-08Basic VK buffer barrier test (#1967)Kai Yao
2021-10-04Get native handles for TextureResource and BufferResource (#1960)lucy96chen
2021-10-01Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)lucy96chen
2021-09-29Fix ARM64 detection for MSVC (#1951)Chad Engler
2021-09-24Add existing device handle support unit test (#1946)lucy96chen
2021-09-24Move existing unit tests to a standalone dll. (#1945)Yong He