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Making it easier to work with shaders
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gfx-unit-test-tool
Commit message (
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Author
Age
*
WIP Drop Premake (#3703)
Ellie Hermaszewska
2024-07-10
*
[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Yong He
2024-04-15
*
Fix various crashes when generating debug info. (#3650)
Yong He
2024-02-29
*
Allow default values for `extern` symbols. (#3632)
Yong He
2024-02-26
*
Add API for querying and reusing precompiled binary modules. (#3614)
Yong He
2024-02-22
*
Support link time type specialization. (#3604)
Yong He
2024-02-20
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
Support loading serialized modules. (#3588)
Yong He
2024-02-15
*
Support link-time constants. (#3564)
Yong He
2024-02-09
*
Add more wave intrinsics. (#3162)
Yong He
2023-08-29
*
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-14
*
Use c++17 standard (#2686)
Ellie Hermaszewska
2023-03-27
*
Refactor shader cache (#2558)
skallweitNV
2022-12-12
*
Enable multithread build in premake (#2545)
jsmall-nvidia
2022-12-01
*
Shader cache bugfixes and test additions (#2467)
lucy96chen
2022-10-29
*
PersistentShaderCache integration (#2453)
lucy96chen
2022-10-19
*
Shader caching (#2432)
lucy96chen
2022-10-12
*
Fix release CI script. (#2421)
Yong He
2022-09-28
*
Fix build script for macos aarch64. (#2420)
Yong He
2022-09-28
*
Added a second set of shaders to the ray tracing test and added another test ...
lucy96chen
2022-06-21
*
Swapchain resize now draws both before and after the resize operation (#2281)
lucy96chen
2022-06-14
*
Major language server features. (#2264)
Yong He
2022-06-07
*
Add simple ray tracing test (#2261)
lucy96chen
2022-06-07
*
Add simple swapchain resize test (#2249)
lucy96chen
2022-06-02
*
GFX renaming work part 1 (#2183)
lucy96chen
2022-04-14
*
Texture views/shapes tests part 1 (#2179)
lucy96chen
2022-04-07
*
Separated out new texture-related structures and texture data generation from...
lucy96chen
2022-03-24
*
Various gfx fixes. (#2132)
Yong He
2022-02-16
*
gfx: Various Vulkan fixes. (#2129)
Yong He
2022-02-11
*
gfx: support d3d12 root parameters (#2122)
Yong He
2022-02-10
*
Fix MacOSX build issues (#2124)
jsmall-nvidia
2022-02-10
*
Added a simple test for getFormatSupportedResourceStates() (#2118)
lucy96chen
2022-02-09
*
Turn off edit and continue to prevent warnings. (#2097)
Yong He
2022-01-27
*
Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)
lucy96chen
2022-01-25
*
Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...
lucy96chen
2022-01-19
*
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-14
*
Various fixes to gfx. (#2074)
Yong He
2022-01-10
*
gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)
lucy96chen
2021-12-16
*
Implement instanced and indirect draw calls (#2053)
lucy96chen
2021-12-09
*
D3D12 and Vulkan to CUDA Texture Sharing (#2038)
lucy96chen
2021-12-08
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
Allow buffers to be shared between D3D12 and CUDA (#2005)
lucy96chen
2021-11-09
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-18
*
Basic VK buffer barrier test (#1967)
Kai Yao
2021-10-08
*
Get native handles for TextureResource and BufferResource (#1960)
lucy96chen
2021-10-04
*
Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)
lucy96chen
2021-10-01
*
Fix ARM64 detection for MSVC (#1951)
Chad Engler
2021-09-29
*
Add existing device handle support unit test (#1946)
lucy96chen
2021-09-24
*
Move existing unit tests to a standalone dll. (#1945)
Yong He
2021-09-24