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* WIP Drop Premake (#3703)Ellie Hermaszewska2024-07-10
* [GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)Yong He2024-04-15
* Fix various crashes when generating debug info. (#3650)Yong He2024-02-29
* Allow default values for `extern` symbols. (#3632)Yong He2024-02-26
* Add API for querying and reusing precompiled binary modules. (#3614)Yong He2024-02-22
* Support link time type specialization. (#3604)Yong He2024-02-20
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* Support loading serialized modules. (#3588)Yong He2024-02-15
* Support link-time constants. (#3564)Yong He2024-02-09
* Add more wave intrinsics. (#3162)Yong He2023-08-29
* Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska2023-04-14
* Use c++17 standard (#2686)Ellie Hermaszewska2023-03-27
* Refactor shader cache (#2558)skallweitNV2022-12-12
* Enable multithread build in premake (#2545)jsmall-nvidia2022-12-01
* Shader cache bugfixes and test additions (#2467)lucy96chen2022-10-29
* PersistentShaderCache integration (#2453)lucy96chen2022-10-19
* Shader caching (#2432)lucy96chen2022-10-12
* Fix release CI script. (#2421)Yong He2022-09-28
* Fix build script for macos aarch64. (#2420)Yong He2022-09-28
* Added a second set of shaders to the ray tracing test and added another test ...lucy96chen2022-06-21
* Swapchain resize now draws both before and after the resize operation (#2281)lucy96chen2022-06-14
* Major language server features. (#2264)Yong He2022-06-07
* Add simple ray tracing test (#2261)lucy96chen2022-06-07
* Add simple swapchain resize test (#2249)lucy96chen2022-06-02
* GFX renaming work part 1 (#2183)lucy96chen2022-04-14
* Texture views/shapes tests part 1 (#2179)lucy96chen2022-04-07
* Separated out new texture-related structures and texture data generation from...lucy96chen2022-03-24
* Various gfx fixes. (#2132)Yong He2022-02-16
* gfx: Various Vulkan fixes. (#2129)Yong He2022-02-11
* gfx: support d3d12 root parameters (#2122)Yong He2022-02-10
* Fix MacOSX build issues (#2124)jsmall-nvidia2022-02-10
* Added a simple test for getFormatSupportedResourceStates() (#2118)lucy96chen2022-02-09
* Turn off edit and continue to prevent warnings. (#2097)Yong He2022-01-27
* Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)lucy96chen2022-01-25
* Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen2022-01-19
* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* Various fixes to gfx. (#2074)Yong He2022-01-10
* gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)lucy96chen2021-12-16
* Implement instanced and indirect draw calls (#2053)lucy96chen2021-12-09
* D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen2021-12-08
* gfx: D3D12 and VK Fence implementation. (#2048)Yong He2021-12-07
* Allow buffers to be shared between D3D12 and CUDA (#2005)lucy96chen2021-11-09
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* GFX: implement mutable shader objects. (#1963)Yong He2021-10-18
* Basic VK buffer barrier test (#1967)Kai Yao2021-10-08
* Get native handles for TextureResource and BufferResource (#1960)lucy96chen2021-10-04
* Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)lucy96chen2021-10-01
* Fix ARM64 detection for MSVC (#1951)Chad Engler2021-09-29
* Add existing device handle support unit test (#1946)lucy96chen2021-09-24
* Move existing unit tests to a standalone dll. (#1945)Yong He2021-09-24