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-rw-r--r--tools/gfx/d3d12/d3d12-pipeline-state.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/gfx/d3d12/d3d12-pipeline-state.cpp b/tools/gfx/d3d12/d3d12-pipeline-state.cpp
index adfdcd518..35313f676 100644
--- a/tools/gfx/d3d12/d3d12-pipeline-state.cpp
+++ b/tools/gfx/d3d12/d3d12-pipeline-state.cpp
@@ -240,7 +240,7 @@ Result PipelineStateImpl::ensureAPIPipelineStateCreated()
SIZE_T(programImpl->m_shaders[0].code.getCount()) };
#ifdef GFX_NVAPI
- if (m_nvapi)
+ if (m_device->m_nvapi)
{
// Also fill the extension structure.
// Use the same UAV slot index and register space that are declared in the shader.