diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2023-04-04 18:00:16 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-04 18:00:16 -0400 |
| commit | 68c7d5cda2d6f2eb7bfb3a7e15860eb3ded25424 (patch) | |
| tree | ac4e8384108e70109b084782b414296d015f92b8 /tools/gfx/d3d12/d3d12-pipeline-state.cpp | |
| parent | 7bb2de1bc40e535fae93940113db97b5ea44a6f2 (diff) | |
Preliminary support for realtime clock (#2772)
* #include an absolute path didn't work - because paths were taken to always be relative.
* Initial support for realtime clock.
* Add realtime-clock render feature where seems appropriate.
* Fixes to make NVAPI compile properly.
Change realtime-clock.slang check to use maths that can't overflow.
Diffstat (limited to 'tools/gfx/d3d12/d3d12-pipeline-state.cpp')
| -rw-r--r-- | tools/gfx/d3d12/d3d12-pipeline-state.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/gfx/d3d12/d3d12-pipeline-state.cpp b/tools/gfx/d3d12/d3d12-pipeline-state.cpp index adfdcd518..35313f676 100644 --- a/tools/gfx/d3d12/d3d12-pipeline-state.cpp +++ b/tools/gfx/d3d12/d3d12-pipeline-state.cpp @@ -240,7 +240,7 @@ Result PipelineStateImpl::ensureAPIPipelineStateCreated() SIZE_T(programImpl->m_shaders[0].code.getCount()) }; #ifdef GFX_NVAPI - if (m_nvapi) + if (m_device->m_nvapi) { // Also fill the extension structure. // Use the same UAV slot index and register space that are declared in the shader. |
