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-rw-r--r--tests/hlsl/simple/literal-typing.hlsl25
1 files changed, 25 insertions, 0 deletions
diff --git a/tests/hlsl/simple/literal-typing.hlsl b/tests/hlsl/simple/literal-typing.hlsl
new file mode 100644
index 000000000..71acb0d92
--- /dev/null
+++ b/tests/hlsl/simple/literal-typing.hlsl
@@ -0,0 +1,25 @@
+//TEST:COMPARE_HLSL: -target dxbc-assembly -profile cs_5_0 -entry main
+
+// Confirm that we get the typing of literal suffixes correct
+
+// A type created to cause type-checking failures downstream
+struct Bad { int bad; };
+
+// We define two overloads for `foo()`. The "right" one takes
+// an unsigned integer, and returns it. The "wrong" one takes
+// a signed integer and returns a `Bad`.
+
+uint foo(uint x) { return x; }
+Bad foo(int x) { Bad b; b.bad = x; return b; }
+
+// The shader entry point will call `foo()` on a literal
+// with a suffix that should make it unsigned, so that
+// we either respect the suffix and call the right overload,
+// or ignore it and call the wrong one.
+
+RWStructuredBuffer<uint> b;
+[numthreads(32,1,1)]
+void main(uint3 tid : SV_DispatchThreadID)
+{
+ b[tid.x] = foo(99u);
+} \ No newline at end of file