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-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial02/Tutorial02.fx28
-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial02/Tutorial02_PS.hlsl3
-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial02/Tutorial02_VS.hlsl3
-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial03/Tutorial03.fx28
-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial03/Tutorial03_PS.hlsl3
-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial03/Tutorial03_VS.hlsl3
-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04.fx46
-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04_PS.hlsl3
-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04_VS.hlsl3
-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial05/Tutorial05.fx54
-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial05/Tutorial05_PS.hlsl3
-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial05/Tutorial05_VS.hlsl3
-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial06/Tutorial06.fx76
-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial06/Tutorial06_PS.hlsl3
-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial06/Tutorial06_VS.hlsl3
-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial07/Tutorial07.fx67
-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial07/Tutorial07_PS.hlsl3
-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial07/Tutorial07_VS.hlsl3
18 files changed, 0 insertions, 335 deletions
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial02/Tutorial02.fx b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial02/Tutorial02.fx
deleted file mode 100644
index e1fead571..000000000
--- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial02/Tutorial02.fx
+++ /dev/null
@@ -1,28 +0,0 @@
-//TEST:COMPARE_HLSL: -profile sm_4_0 -entry VS -stage vertex -entry PS -stage fragment
-
-#ifndef __SLANG__
-#define SV_Target SV_TARGET
-#endif
-
-//--------------------------------------------------------------------------------------
-// File: Tutorial02.fx
-//
-// Copyright (c) Microsoft Corporation. All rights reserved.
-//--------------------------------------------------------------------------------------
-
-//--------------------------------------------------------------------------------------
-// Vertex Shader
-//--------------------------------------------------------------------------------------
-float4 VS( float4 Pos : POSITION ) : SV_POSITION
-{
- return Pos;
-}
-
-
-//--------------------------------------------------------------------------------------
-// Pixel Shader
-//--------------------------------------------------------------------------------------
-float4 PS( float4 Pos : SV_POSITION ) : SV_Target
-{
- return float4( 1.0f, 1.0f, 0.0f, 1.0f ); // Yellow, with Alpha = 1
-}
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial02/Tutorial02_PS.hlsl b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial02/Tutorial02_PS.hlsl
deleted file mode 100644
index 82300c10c..000000000
--- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial02/Tutorial02_PS.hlsl
+++ /dev/null
@@ -1,3 +0,0 @@
-//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues.
-//TEST:COMPARE_HLSL: -profile ps_4_0 -entry PS
-#include "Tutorial02.fx"
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial02/Tutorial02_VS.hlsl b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial02/Tutorial02_VS.hlsl
deleted file mode 100644
index cdf4f9649..000000000
--- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial02/Tutorial02_VS.hlsl
+++ /dev/null
@@ -1,3 +0,0 @@
-//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues.
-//TEST:COMPARE_HLSL: -profile vs_4_0 -entry VS
-#include "Tutorial02.fx"
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial03/Tutorial03.fx b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial03/Tutorial03.fx
deleted file mode 100644
index e1fead571..000000000
--- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial03/Tutorial03.fx
+++ /dev/null
@@ -1,28 +0,0 @@
-//TEST:COMPARE_HLSL: -profile sm_4_0 -entry VS -stage vertex -entry PS -stage fragment
-
-#ifndef __SLANG__
-#define SV_Target SV_TARGET
-#endif
-
-//--------------------------------------------------------------------------------------
-// File: Tutorial02.fx
-//
-// Copyright (c) Microsoft Corporation. All rights reserved.
-//--------------------------------------------------------------------------------------
-
-//--------------------------------------------------------------------------------------
-// Vertex Shader
-//--------------------------------------------------------------------------------------
-float4 VS( float4 Pos : POSITION ) : SV_POSITION
-{
- return Pos;
-}
-
-
-//--------------------------------------------------------------------------------------
-// Pixel Shader
-//--------------------------------------------------------------------------------------
-float4 PS( float4 Pos : SV_POSITION ) : SV_Target
-{
- return float4( 1.0f, 1.0f, 0.0f, 1.0f ); // Yellow, with Alpha = 1
-}
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial03/Tutorial03_PS.hlsl b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial03/Tutorial03_PS.hlsl
deleted file mode 100644
index 684788198..000000000
--- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial03/Tutorial03_PS.hlsl
+++ /dev/null
@@ -1,3 +0,0 @@
-//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues.
-//TEST:COMPARE_HLSL: -profile ps_4_0 -entry PS
-#include "Tutorial03.fx"
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial03/Tutorial03_VS.hlsl b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial03/Tutorial03_VS.hlsl
deleted file mode 100644
index 40d9770fc..000000000
--- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial03/Tutorial03_VS.hlsl
+++ /dev/null
@@ -1,3 +0,0 @@
-//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues.
-//TEST:COMPARE_HLSL: -profile vs_4_0 -entry VS
-#include "Tutorial03.fx"
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04.fx b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04.fx
deleted file mode 100644
index d311edc5a..000000000
--- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04.fx
+++ /dev/null
@@ -1,46 +0,0 @@
-//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues.
-//TEST:COMPARE_HLSL: -profile vs_4_0 -entry VS -profile ps_4_0 -entry PS
-//--------------------------------------------------------------------------------------
-// File: Tutorial04.fx
-//
-// Copyright (c) Microsoft Corporation. All rights reserved.
-//--------------------------------------------------------------------------------------
-
-//--------------------------------------------------------------------------------------
-// Constant Buffer Variables
-//--------------------------------------------------------------------------------------
-cbuffer ConstantBuffer : register( b0 )
-{
- matrix World;
- matrix View;
- matrix Projection;
-}
-
-//--------------------------------------------------------------------------------------
-struct VS_OUTPUT
-{
- float4 Pos : SV_POSITION;
- float4 Color : COLOR0;
-};
-
-//--------------------------------------------------------------------------------------
-// Vertex Shader
-//--------------------------------------------------------------------------------------
-VS_OUTPUT VS( float4 Pos : POSITION, float4 Color : COLOR )
-{
- VS_OUTPUT output = (VS_OUTPUT)0;
- output.Pos = mul( Pos, World );
- output.Pos = mul( output.Pos, View );
- output.Pos = mul( output.Pos, Projection );
- output.Color = Color;
- return output;
-}
-
-
-//--------------------------------------------------------------------------------------
-// Pixel Shader
-//--------------------------------------------------------------------------------------
-float4 PS( VS_OUTPUT input ) : SV_Target
-{
- return input.Color;
-}
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04_PS.hlsl b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04_PS.hlsl
deleted file mode 100644
index 65c36988f..000000000
--- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04_PS.hlsl
+++ /dev/null
@@ -1,3 +0,0 @@
-//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues.
-//TEST:COMPARE_HLSL: -profile ps_4_0 -entry PS
-#include "Tutorial04.fx"
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04_VS.hlsl b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04_VS.hlsl
deleted file mode 100644
index 4505c1a98..000000000
--- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04_VS.hlsl
+++ /dev/null
@@ -1,3 +0,0 @@
-//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues.
-//TEST:COMPARE_HLSL: -profile vs_4_0 -entry VS
-#include "Tutorial04.fx"
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial05/Tutorial05.fx b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial05/Tutorial05.fx
deleted file mode 100644
index 5ef5487da..000000000
--- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial05/Tutorial05.fx
+++ /dev/null
@@ -1,54 +0,0 @@
-//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues.
-//TEST:COMPARE_HLSL: -profile vs_4_0 -entry VS -profile ps_4_0 -entry PS
-//--------------------------------------------------------------------------------------
-// File: Tutorial05.fx
-//
-// Copyright (c) Microsoft Corporation. All rights reserved.
-//--------------------------------------------------------------------------------------
-
-//--------------------------------------------------------------------------------------
-// Constant Buffer Variables
-//--------------------------------------------------------------------------------------
-cbuffer ConstantBuffer : register( b0 )
-{
- matrix World;
- matrix View;
- matrix Projection;
-}
-
-//--------------------------------------------------------------------------------------
-struct VS_INPUT
-{
- float4 Pos : POSITION;
- float4 Color : COLOR;
-};
-
-struct PS_INPUT
-{
- float4 Pos : SV_POSITION;
- float4 Color : COLOR;
-};
-
-
-//--------------------------------------------------------------------------------------
-// Vertex Shader
-//--------------------------------------------------------------------------------------
-PS_INPUT VS( VS_INPUT input )
-{
- PS_INPUT output = (PS_INPUT)0;
- output.Pos = mul( input.Pos, World );
- output.Pos = mul( output.Pos, View );
- output.Pos = mul( output.Pos, Projection );
- output.Color = input.Color;
-
- return output;
-}
-
-
-//--------------------------------------------------------------------------------------
-// Pixel Shader
-//--------------------------------------------------------------------------------------
-float4 PS( PS_INPUT input) : SV_Target
-{
- return input.Color;
-}
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial05/Tutorial05_PS.hlsl b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial05/Tutorial05_PS.hlsl
deleted file mode 100644
index 4226d4b47..000000000
--- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial05/Tutorial05_PS.hlsl
+++ /dev/null
@@ -1,3 +0,0 @@
-//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues.
-//TEST:COMPARE_HLSL: -profile ps_4_0 -entry PS
-#include "Tutorial05.fx"
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial05/Tutorial05_VS.hlsl b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial05/Tutorial05_VS.hlsl
deleted file mode 100644
index 1c2f5519f..000000000
--- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial05/Tutorial05_VS.hlsl
+++ /dev/null
@@ -1,3 +0,0 @@
-//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues.
-//TEST:COMPARE_HLSL: -profile vs_4_0 -entry VS
-#include "Tutorial05.fx"
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial06/Tutorial06.fx b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial06/Tutorial06.fx
deleted file mode 100644
index 219e96b9f..000000000
--- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial06/Tutorial06.fx
+++ /dev/null
@@ -1,76 +0,0 @@
-//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues.
-//TEST:COMPARE_HLSL: -profile vs_4_0 -entry VS -profile ps_4_0 -entry PS -entry PSSolid
-//--------------------------------------------------------------------------------------
-// File: Tutorial06.fx
-//
-// Copyright (c) Microsoft Corporation. All rights reserved.
-//--------------------------------------------------------------------------------------
-
-
-//--------------------------------------------------------------------------------------
-// Constant Buffer Variables
-//--------------------------------------------------------------------------------------
-cbuffer ConstantBuffer : register( b0 )
-{
- matrix World;
- matrix View;
- matrix Projection;
- float4 vLightDir[2];
- float4 vLightColor[2];
- float4 vOutputColor;
-}
-
-
-//--------------------------------------------------------------------------------------
-struct VS_INPUT
-{
- float4 Pos : POSITION;
- float3 Norm : NORMAL;
-};
-
-struct PS_INPUT
-{
- float4 Pos : SV_POSITION;
- float3 Norm : TEXCOORD0;
-};
-
-
-//--------------------------------------------------------------------------------------
-// Vertex Shader
-//--------------------------------------------------------------------------------------
-PS_INPUT VS( VS_INPUT input )
-{
- PS_INPUT output = (PS_INPUT)0;
- output.Pos = mul( input.Pos, World );
- output.Pos = mul( output.Pos, View );
- output.Pos = mul( output.Pos, Projection );
- output.Norm = mul( float4( input.Norm, 1 ), World ).xyz;
-
- return output;
-}
-
-
-//--------------------------------------------------------------------------------------
-// Pixel Shader
-//--------------------------------------------------------------------------------------
-float4 PS( PS_INPUT input) : SV_Target
-{
- float4 finalColor = 0;
-
- //do NdotL lighting for 2 lights
- for(int i=0; i<2; i++)
- {
- finalColor += saturate( dot( (float3)vLightDir[i],input.Norm) * vLightColor[i] );
- }
- finalColor.a = 1;
- return finalColor;
-}
-
-
-//--------------------------------------------------------------------------------------
-// PSSolid - render a solid color
-//--------------------------------------------------------------------------------------
-float4 PSSolid( PS_INPUT input) : SV_Target
-{
- return vOutputColor;
-}
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial06/Tutorial06_PS.hlsl b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial06/Tutorial06_PS.hlsl
deleted file mode 100644
index 7bd5ece78..000000000
--- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial06/Tutorial06_PS.hlsl
+++ /dev/null
@@ -1,3 +0,0 @@
-//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues.
-//TEST:COMPARE_HLSL: -profile ps_4_0 -entry PS
-#include "Tutorial06.fx"
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial06/Tutorial06_VS.hlsl b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial06/Tutorial06_VS.hlsl
deleted file mode 100644
index 50fcdbf56..000000000
--- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial06/Tutorial06_VS.hlsl
+++ /dev/null
@@ -1,3 +0,0 @@
-//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues.
-//TEST:COMPARE_HLSL: -profile vs_4_0 -entry VS
-#include "Tutorial06.fx"
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial07/Tutorial07.fx b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial07/Tutorial07.fx
deleted file mode 100644
index f99aeba1b..000000000
--- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial07/Tutorial07.fx
+++ /dev/null
@@ -1,67 +0,0 @@
-//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues.
-//TEST:COMPARE_HLSL: -profile vs_4_0 -entry VS -profile ps_4_0 -entry PS
-//--------------------------------------------------------------------------------------
-// File: Tutorial07.fx
-//
-// Copyright (c) Microsoft Corporation. All rights reserved.
-//--------------------------------------------------------------------------------------
-
-//--------------------------------------------------------------------------------------
-// Constant Buffer Variables
-//--------------------------------------------------------------------------------------
-Texture2D txDiffuse : register( t0 );
-SamplerState samLinear : register( s0 );
-
-cbuffer cbNeverChanges : register( b0 )
-{
- matrix View;
-};
-
-cbuffer cbChangeOnResize : register( b1 )
-{
- matrix Projection;
-};
-
-cbuffer cbChangesEveryFrame : register( b2 )
-{
- matrix World;
- float4 vMeshColor;
-};
-
-
-//--------------------------------------------------------------------------------------
-struct VS_INPUT
-{
- float4 Pos : POSITION;
- float2 Tex : TEXCOORD0;
-};
-
-struct PS_INPUT
-{
- float4 Pos : SV_POSITION;
- float2 Tex : TEXCOORD0;
-};
-
-
-//--------------------------------------------------------------------------------------
-// Vertex Shader
-//--------------------------------------------------------------------------------------
-PS_INPUT VS( VS_INPUT input )
-{
- PS_INPUT output = (PS_INPUT)0;
- output.Pos = mul( input.Pos, World );
- output.Pos = mul( output.Pos, View );
- output.Pos = mul( output.Pos, Projection );
- output.Tex = input.Tex;
-
- return output;
-}
-
-
-//--------------------------------------------------------------------------------------
-// Pixel Shader
-//--------------------------------------------------------------------------------------
-float4 PS( PS_INPUT input) : SV_Target
-{
- return txDiffuse.Sample( samLinear, input.Tex ) * vMeshColor;
-}
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial07/Tutorial07_PS.hlsl b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial07/Tutorial07_PS.hlsl
deleted file mode 100644
index f81862efd..000000000
--- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial07/Tutorial07_PS.hlsl
+++ /dev/null
@@ -1,3 +0,0 @@
-//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues.
-//TEST:COMPARE_HLSL: -profile ps_4_0 -entry PS
-#include "Tutorial07.fx"
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial07/Tutorial07_VS.hlsl b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial07/Tutorial07_VS.hlsl
deleted file mode 100644
index 3ce6baf34..000000000
--- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial07/Tutorial07_VS.hlsl
+++ /dev/null
@@ -1,3 +0,0 @@
-//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues.
-//TEST:COMPARE_HLSL: -profile vs_4_0 -entry VS
-#include "Tutorial07.fx"