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-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04.fx46
1 files changed, 0 insertions, 46 deletions
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04.fx b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04.fx
deleted file mode 100644
index d311edc5a..000000000
--- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04.fx
+++ /dev/null
@@ -1,46 +0,0 @@
-//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues.
-//TEST:COMPARE_HLSL: -profile vs_4_0 -entry VS -profile ps_4_0 -entry PS
-//--------------------------------------------------------------------------------------
-// File: Tutorial04.fx
-//
-// Copyright (c) Microsoft Corporation. All rights reserved.
-//--------------------------------------------------------------------------------------
-
-//--------------------------------------------------------------------------------------
-// Constant Buffer Variables
-//--------------------------------------------------------------------------------------
-cbuffer ConstantBuffer : register( b0 )
-{
- matrix World;
- matrix View;
- matrix Projection;
-}
-
-//--------------------------------------------------------------------------------------
-struct VS_OUTPUT
-{
- float4 Pos : SV_POSITION;
- float4 Color : COLOR0;
-};
-
-//--------------------------------------------------------------------------------------
-// Vertex Shader
-//--------------------------------------------------------------------------------------
-VS_OUTPUT VS( float4 Pos : POSITION, float4 Color : COLOR )
-{
- VS_OUTPUT output = (VS_OUTPUT)0;
- output.Pos = mul( Pos, World );
- output.Pos = mul( output.Pos, View );
- output.Pos = mul( output.Pos, Projection );
- output.Color = Color;
- return output;
-}
-
-
-//--------------------------------------------------------------------------------------
-// Pixel Shader
-//--------------------------------------------------------------------------------------
-float4 PS( VS_OUTPUT input ) : SV_Target
-{
- return input.Color;
-}