diff options
Diffstat (limited to 'tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial06/Tutorial06.fx')
| -rw-r--r-- | tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial06/Tutorial06.fx | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial06/Tutorial06.fx b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial06/Tutorial06.fx deleted file mode 100644 index 219e96b9f..000000000 --- a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial06/Tutorial06.fx +++ /dev/null @@ -1,76 +0,0 @@ -//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues. -//TEST:COMPARE_HLSL: -profile vs_4_0 -entry VS -profile ps_4_0 -entry PS -entry PSSolid -//-------------------------------------------------------------------------------------- -// File: Tutorial06.fx -// -// Copyright (c) Microsoft Corporation. All rights reserved. -//-------------------------------------------------------------------------------------- - - -//-------------------------------------------------------------------------------------- -// Constant Buffer Variables -//-------------------------------------------------------------------------------------- -cbuffer ConstantBuffer : register( b0 ) -{ - matrix World; - matrix View; - matrix Projection; - float4 vLightDir[2]; - float4 vLightColor[2]; - float4 vOutputColor; -} - - -//-------------------------------------------------------------------------------------- -struct VS_INPUT -{ - float4 Pos : POSITION; - float3 Norm : NORMAL; -}; - -struct PS_INPUT -{ - float4 Pos : SV_POSITION; - float3 Norm : TEXCOORD0; -}; - - -//-------------------------------------------------------------------------------------- -// Vertex Shader -//-------------------------------------------------------------------------------------- -PS_INPUT VS( VS_INPUT input ) -{ - PS_INPUT output = (PS_INPUT)0; - output.Pos = mul( input.Pos, World ); - output.Pos = mul( output.Pos, View ); - output.Pos = mul( output.Pos, Projection ); - output.Norm = mul( float4( input.Norm, 1 ), World ).xyz; - - return output; -} - - -//-------------------------------------------------------------------------------------- -// Pixel Shader -//-------------------------------------------------------------------------------------- -float4 PS( PS_INPUT input) : SV_Target -{ - float4 finalColor = 0; - - //do NdotL lighting for 2 lights - for(int i=0; i<2; i++) - { - finalColor += saturate( dot( (float3)vLightDir[i],input.Norm) * vLightColor[i] ); - } - finalColor.a = 1; - return finalColor; -} - - -//-------------------------------------------------------------------------------------- -// PSSolid - render a solid color -//-------------------------------------------------------------------------------------- -float4 PSSolid( PS_INPUT input) : SV_Target -{ - return vOutputColor; -} |
