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-rw-r--r--tests/current-bugs/resource-struct-out.slang30
1 files changed, 30 insertions, 0 deletions
diff --git a/tests/current-bugs/resource-struct-out.slang b/tests/current-bugs/resource-struct-out.slang
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--- /dev/null
+++ b/tests/current-bugs/resource-struct-out.slang
@@ -0,0 +1,30 @@
+//DISABLE_TEST:SIMPLE:-target hlsl -entry computeMain -profile cs_6_2
+
+// This test demonstrates out parameter with a struct & resource type crashes
+
+RWTexture1D<float> g_t;
+
+RWStructuredBuffer<int> outputBuffer;
+
+struct Thing
+{
+ int a;
+ RWTexture1D<float> t;
+};
+
+void setThing(out Thing t)
+{
+ t.a = 10;
+ t.t = g_t;
+}
+
+[numthreads(4, 4, 1)]
+void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
+{
+ int x = dispatchThreadID.x;
+
+ Thing thing;
+ setThing(thing);
+
+ outputBuffer[dispatchThreadID.x] = x + thing.t.Load(1);
+}