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authorjsmall-nvidia <jsmall@nvidia.com>2021-04-05 12:51:52 -0400
committerGitHub <noreply@github.com>2021-04-05 09:51:52 -0700
commitdd662f5cda97e7a6720ef526509a772a06112d4a (patch)
tree2da77b98374cd447779addd0a5e476b00478b136 /tests/current-bugs/resource-struct-out.slang
parentfa4eda22ec814a426a5e4dcb9520e4e598d23bc5 (diff)
Added tests/current-bugs (#1781)
* #include an absolute path didn't work - because paths were taken to always be relative. * Added a current-bugs folder in tests for active (ie with issue) bug tests demonstrating the problem. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'tests/current-bugs/resource-struct-out.slang')
-rw-r--r--tests/current-bugs/resource-struct-out.slang30
1 files changed, 30 insertions, 0 deletions
diff --git a/tests/current-bugs/resource-struct-out.slang b/tests/current-bugs/resource-struct-out.slang
new file mode 100644
index 000000000..d47b2ec7c
--- /dev/null
+++ b/tests/current-bugs/resource-struct-out.slang
@@ -0,0 +1,30 @@
+//DISABLE_TEST:SIMPLE:-target hlsl -entry computeMain -profile cs_6_2
+
+// This test demonstrates out parameter with a struct & resource type crashes
+
+RWTexture1D<float> g_t;
+
+RWStructuredBuffer<int> outputBuffer;
+
+struct Thing
+{
+ int a;
+ RWTexture1D<float> t;
+};
+
+void setThing(out Thing t)
+{
+ t.a = 10;
+ t.t = g_t;
+}
+
+[numthreads(4, 4, 1)]
+void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
+{
+ int x = dispatchThreadID.x;
+
+ Thing thing;
+ setThing(thing);
+
+ outputBuffer[dispatchThreadID.x] = x + thing.t.Load(1);
+}