diff options
| -rw-r--r-- | tests/current-bugs/paste-non-expansion.slang (renamed from tests/preprocessor/paste-non-expansion.slang) | 0 | ||||
| -rw-r--r-- | tests/current-bugs/paste-non-expansion.slang.expected (renamed from tests/preprocessor/paste-non-expansion.slang.expected) | 0 | ||||
| -rw-r--r-- | tests/current-bugs/resource-struct-out.slang | 30 | ||||
| -rw-r--r-- | tests/current-bugs/resource-struct-return.slang | 28 |
4 files changed, 58 insertions, 0 deletions
diff --git a/tests/preprocessor/paste-non-expansion.slang b/tests/current-bugs/paste-non-expansion.slang index 8270db676..8270db676 100644 --- a/tests/preprocessor/paste-non-expansion.slang +++ b/tests/current-bugs/paste-non-expansion.slang diff --git a/tests/preprocessor/paste-non-expansion.slang.expected b/tests/current-bugs/paste-non-expansion.slang.expected index 2fbb7bad3..2fbb7bad3 100644 --- a/tests/preprocessor/paste-non-expansion.slang.expected +++ b/tests/current-bugs/paste-non-expansion.slang.expected diff --git a/tests/current-bugs/resource-struct-out.slang b/tests/current-bugs/resource-struct-out.slang new file mode 100644 index 000000000..d47b2ec7c --- /dev/null +++ b/tests/current-bugs/resource-struct-out.slang @@ -0,0 +1,30 @@ +//DISABLE_TEST:SIMPLE:-target hlsl -entry computeMain -profile cs_6_2 + +// This test demonstrates out parameter with a struct & resource type crashes + +RWTexture1D<float> g_t; + +RWStructuredBuffer<int> outputBuffer; + +struct Thing +{ + int a; + RWTexture1D<float> t; +}; + +void setThing(out Thing t) +{ + t.a = 10; + t.t = g_t; +} + +[numthreads(4, 4, 1)] +void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) +{ + int x = dispatchThreadID.x; + + Thing thing; + setThing(thing); + + outputBuffer[dispatchThreadID.x] = x + thing.t.Load(1); +} diff --git a/tests/current-bugs/resource-struct-return.slang b/tests/current-bugs/resource-struct-return.slang new file mode 100644 index 000000000..8d0508097 --- /dev/null +++ b/tests/current-bugs/resource-struct-return.slang @@ -0,0 +1,28 @@ +//DISABLE_TEST:SIMPLE:-target hlsl -entry computeMain -profile cs_6_2 + +// This test demonstrates returning struct with resource causes internal compiler error + +RWTexture1D<float> g_t; +RWStructuredBuffer<int> outputBuffer; + +struct Thing +{ + int a; + RWTexture1D<float> t; +}; + +Thing makeThing() +{ + Thing t; + t.a = 10; + t.t = g_t; + return t; +} + +[numthreads(4, 4, 1)] +void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) +{ + int x = dispatchThreadID.x; + Thing thing = makeThing(); + outputBuffer[dispatchThreadID.x] = x + thing.t.Load(1); +}
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