diff options
Diffstat (limited to 'build/visual-studio')
| -rw-r--r-- | build/visual-studio/gfx/gfx.vcxproj | 28 | ||||
| -rw-r--r-- | build/visual-studio/gfx/gfx.vcxproj.filters | 76 |
2 files changed, 100 insertions, 4 deletions
diff --git a/build/visual-studio/gfx/gfx.vcxproj b/build/visual-studio/gfx/gfx.vcxproj index 5a3ed6887..542c34371 100644 --- a/build/visual-studio/gfx/gfx.vcxproj +++ b/build/visual-studio/gfx/gfx.vcxproj @@ -306,7 +306,22 @@ <ClInclude Include="..\..\..\tools\gfx\cuda\render-cuda.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d\d3d-swapchain.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d\d3d-util.h" />
- <ClInclude Include="..\..\..\tools\gfx\d3d11\render-d3d11.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-base.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-buffer.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-device.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-framebuffer.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-helper-functions.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-pipeline-state.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-query.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-resource-views.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-sampler.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-scopeNVAPI.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-shader-object-layout.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-shader-object.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-shader-program.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-swap-chain.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-texture.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-vertex-layout.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-base.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-buffer.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-command-buffer.h" />
@@ -378,7 +393,16 @@ <ClCompile Include="..\..\..\tools\gfx\cuda\render-cuda.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d\d3d-swapchain.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d\d3d-util.cpp" />
- <ClCompile Include="..\..\..\tools\gfx\d3d11\render-d3d11.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-buffer.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-device.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-helper-functions.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-pipeline-state.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-query.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-scopeNVAPI.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-shader-object-layout.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-shader-object.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-shader-program.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-swap-chain.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-buffer.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-command-buffer.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-command-encoder.cpp" />
diff --git a/build/visual-studio/gfx/gfx.vcxproj.filters b/build/visual-studio/gfx/gfx.vcxproj.filters index b663bf704..d461d3d24 100644 --- a/build/visual-studio/gfx/gfx.vcxproj.filters +++ b/build/visual-studio/gfx/gfx.vcxproj.filters @@ -30,7 +30,52 @@ <ClInclude Include="..\..\..\tools\gfx\d3d\d3d-util.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d11\render-d3d11.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-base.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-buffer.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-device.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-framebuffer.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-helper-functions.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-pipeline-state.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-query.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-resource-views.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-sampler.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-scopeNVAPI.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-shader-object-layout.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-shader-object.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-shader-program.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-swap-chain.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-texture.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-vertex-layout.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-base.h">
@@ -242,7 +287,34 @@ <ClCompile Include="..\..\..\tools\gfx\d3d\d3d-util.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d11\render-d3d11.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-buffer.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-device.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-helper-functions.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-pipeline-state.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-query.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-scopeNVAPI.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-shader-object-layout.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-shader-object.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-shader-program.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-swap-chain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-buffer.cpp">
|
