diff options
Diffstat (limited to 'build/visual-studio/gfx/gfx.vcxproj')
| -rw-r--r-- | build/visual-studio/gfx/gfx.vcxproj | 28 |
1 files changed, 26 insertions, 2 deletions
diff --git a/build/visual-studio/gfx/gfx.vcxproj b/build/visual-studio/gfx/gfx.vcxproj index 5a3ed6887..542c34371 100644 --- a/build/visual-studio/gfx/gfx.vcxproj +++ b/build/visual-studio/gfx/gfx.vcxproj @@ -306,7 +306,22 @@ <ClInclude Include="..\..\..\tools\gfx\cuda\render-cuda.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d\d3d-swapchain.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d\d3d-util.h" />
- <ClInclude Include="..\..\..\tools\gfx\d3d11\render-d3d11.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-base.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-buffer.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-device.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-framebuffer.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-helper-functions.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-pipeline-state.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-query.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-resource-views.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-sampler.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-scopeNVAPI.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-shader-object-layout.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-shader-object.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-shader-program.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-swap-chain.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-texture.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\d3d11-vertex-layout.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-base.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-buffer.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-command-buffer.h" />
@@ -378,7 +393,16 @@ <ClCompile Include="..\..\..\tools\gfx\cuda\render-cuda.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d\d3d-swapchain.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d\d3d-util.cpp" />
- <ClCompile Include="..\..\..\tools\gfx\d3d11\render-d3d11.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-buffer.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-device.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-helper-functions.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-pipeline-state.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-query.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-scopeNVAPI.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-shader-object-layout.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-shader-object.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-shader-program.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\d3d11-swap-chain.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-buffer.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-command-buffer.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-command-encoder.cpp" />
|
