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authorTim Foley <tfoleyNV@users.noreply.github.com>2018-05-11 16:34:19 -0700
committerGitHub <noreply@github.com>2018-05-11 16:34:19 -0700
commite2c2c220c642cc5f1c622f909d0ddfd22e6c04d4 (patch)
tree2f8b2faa3ff61d07e106d4f049aa600b14ad8cf8 /tools/render-test
parent34ecdb71c04232fba4b097f04fc358c57e704e26 (diff)
Generate Visual Studio projects using Premake (#557)
* Generate Visual Studio projects using Premake This change adds a `premake5.lua` file that allows us to generate our Visual Studio solution using Premake 5 (https://premake.github.io/). The existing Visual Studio solution/projects are now replaced with the Premake-generated ones, and project contributors will be expected to update these by running premake after adding/removing files. I have *not* changed the Linux `Makefile` build at all, because that file is also used for things like running our tests, so that clobbering it with a premake-generated `Makefile` would break our continuous testing. Hopefully future changes can switch to a generated `Makefile` and perhaps even add an XCode project as well. Notes: * The `build/slang-build.props` file is no longer needed/used, so it has been removed. * The `slang-eval-test` test fixture wasn't following our naming conventions for its directory path, so it was updated to streamline the Premake build configuration work. This required changes to the `Makefile` as well * Some seemingly unncessary preprocessor definitions that were specified for `core` and `slang-glslang` have been dropped. We will see if anything breaks from that. * Possible fixup for Premake vpath issue Premake's `vpath` feature seems to be nondeterministic about the order it applies filters (because Lua isn't deterministic about the order of entries in a key/value table), and as a result we can end up in a weird case where it decides that a `foo.cpp.h` file matches the `**.cpp` filter (I'm not sure why) before it tests against the `**.h` filter. This change uses an (undocumented) Premake facility to set `vpath` using a list of singleton tables, which seems to fix the order in which things get tested. * Remove support for "single-file" build of Slang The `hello` example was the only bit of code that uses the "single-file" way of building Slang, and this had already run up against limitations of the Visual Studio compilers in its Debug|x64 build. Rather than mess with Premake to make it pass through the `/bigobj` linker flag that is needed to work around the issue, it makes more sense just to stop using/supporting the feature since we wouldn't want users to depend on it anyway (our documentation no longer refers to it). While I was at it I went ahead and made sure that the `SLANG_DYNAMIC` flag doesn't need to be set manually, so that instead there is a non-default `SLANG_STATIC` option (not that we have a static-library build of Slang at the moment).
Diffstat (limited to 'tools/render-test')
-rw-r--r--tools/render-test/render-test.vcxproj155
-rw-r--r--tools/render-test/render-test.vcxproj.filters180
2 files changed, 163 insertions, 172 deletions
diff --git a/tools/render-test/render-test.vcxproj b/tools/render-test/render-test.vcxproj
index 9889ba979..eabb11615 100644
--- a/tools/render-test/render-test.vcxproj
+++ b/tools/render-test/render-test.vcxproj
@@ -5,14 +5,14 @@
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
@@ -20,89 +20,89 @@
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{96610759-07B9-4EEB-A974-5C634A2E742B}</ProjectGuid>
+ <IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
<Keyword>Win32Proj</Keyword>
- <RootNamespace>rendertest</RootNamespace>
+ <RootNamespace>render-test</RootNamespace>
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
- <ImportGroup Label="Shared">
- </ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\build\slang-build.props" />
</ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\build\slang-build.props" />
</ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\build\slang-build.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\build\slang-build.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
- <IncludePath>$(SolutionDir)external\;$(SolutionDir);$(IncludePath)</IncludePath>
- <LibraryPath>$(SolutionDir)external\vulkan\lib\windows-$(PlatformShortName)\;$(LibraryPath)</LibraryPath>
+ <OutDir>..\..\bin\windows-x86\debug\</OutDir>
+ <IntDir>..\..\intermediate\windows-x86\debug\render-test\</IntDir>
+ <TargetName>render-test</TargetName>
+ <TargetExt>.exe</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
- <IncludePath>$(SolutionDir)external\;$(SolutionDir);$(IncludePath)</IncludePath>
- <LibraryPath>$(SolutionDir)external\vulkan\lib\windows-$(PlatformShortName)\;$(LibraryPath)</LibraryPath>
+ <OutDir>..\..\bin\windows-x64\debug\</OutDir>
+ <IntDir>..\..\intermediate\windows-x64\debug\render-test\</IntDir>
+ <TargetName>render-test</TargetName>
+ <TargetExt>.exe</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
- <IncludePath>$(SolutionDir)external\;$(SolutionDir);$(IncludePath)</IncludePath>
- <LibraryPath>$(SolutionDir)external\vulkan\lib\windows-$(PlatformShortName)\;$(LibraryPath)</LibraryPath>
+ <OutDir>..\..\bin\windows-x86\release\</OutDir>
+ <IntDir>..\..\intermediate\windows-x86\release\render-test\</IntDir>
+ <TargetName>render-test</TargetName>
+ <TargetExt>.exe</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
- <IncludePath>$(SolutionDir)external\;$(SolutionDir);$(IncludePath)</IncludePath>
- <LibraryPath>$(SolutionDir)external\vulkan\lib\windows-$(PlatformShortName)\;$(LibraryPath)</LibraryPath>
+ <OutDir>..\..\bin\windows-x64\release\</OutDir>
+ <IntDir>..\..\intermediate\windows-x64\release\render-test\</IntDir>
+ <TargetName>render-test</TargetName>
+ <TargetExt>.exe</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
- <PrecompiledHeader>
- </PrecompiledHeader>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..;..\..\external;..\..\source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>../../source/</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <TreatWarningAsError>true</TreatWarningAsError>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -111,14 +111,13 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
- <PrecompiledHeader>
- </PrecompiledHeader>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..;..\..\external;..\..\source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>../../source/</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <TreatWarningAsError>true</TreatWarningAsError>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -127,68 +126,43 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..;..\..\external;..\..\source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>../../source/</AdditionalIncludeDirectories>
+ <MinimalRebuild>false</MinimalRebuild>
+ <StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <TreatWarningAsError>true</TreatWarningAsError>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
- <GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..;..\..\external;..\..\source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>../../source/</AdditionalIncludeDirectories>
+ <MinimalRebuild>false</MinimalRebuild>
+ <StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <TreatWarningAsError>true</TreatWarningAsError>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
- <GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
- <ClCompile Include="circular-resource-heap-d3d12.cpp" />
- <ClCompile Include="d3d-util.cpp" />
- <ClCompile Include="descriptor-heap-d3d12.cpp" />
- <ClCompile Include="main.cpp" />
- <ClCompile Include="options.cpp" />
- <ClCompile Include="png-serialize-util.cpp" />
- <ClCompile Include="render-d3d11.cpp" />
- <ClCompile Include="render-d3d12.cpp" />
- <ClCompile Include="render-gl.cpp" />
- <ClCompile Include="render-vk.cpp" />
- <ClCompile Include="render.cpp" />
- <ClCompile Include="resource-d3d12.cpp" />
- <ClCompile Include="shader-input-layout.cpp" />
- <ClCompile Include="shader-renderer-util.cpp" />
- <ClCompile Include="slang-support.cpp" />
- <ClCompile Include="surface.cpp" />
- <ClCompile Include="vk-api.cpp" />
- <ClCompile Include="vk-device-queue.cpp" />
- <ClCompile Include="vk-module.cpp" />
- <ClCompile Include="vk-swap-chain.cpp" />
- <ClCompile Include="vk-util.cpp" />
- </ItemGroup>
- <ItemGroup>
<ClInclude Include="circular-resource-heap-d3d12.h" />
<ClInclude Include="d3d-util.h" />
<ClInclude Include="descriptor-heap-d3d12.h" />
@@ -212,11 +186,34 @@
<ClInclude Include="window.h" />
</ItemGroup>
<ItemGroup>
+ <ClCompile Include="circular-resource-heap-d3d12.cpp" />
+ <ClCompile Include="d3d-util.cpp" />
+ <ClCompile Include="descriptor-heap-d3d12.cpp" />
+ <ClCompile Include="main.cpp" />
+ <ClCompile Include="options.cpp" />
+ <ClCompile Include="png-serialize-util.cpp" />
+ <ClCompile Include="render-d3d11.cpp" />
+ <ClCompile Include="render-d3d12.cpp" />
+ <ClCompile Include="render-gl.cpp" />
+ <ClCompile Include="render-vk.cpp" />
+ <ClCompile Include="render.cpp" />
+ <ClCompile Include="resource-d3d12.cpp" />
+ <ClCompile Include="shader-input-layout.cpp" />
+ <ClCompile Include="shader-renderer-util.cpp" />
+ <ClCompile Include="slang-support.cpp" />
+ <ClCompile Include="surface.cpp" />
+ <ClCompile Include="vk-api.cpp" />
+ <ClCompile Include="vk-device-queue.cpp" />
+ <ClCompile Include="vk-module.cpp" />
+ <ClCompile Include="vk-swap-chain.cpp" />
+ <ClCompile Include="vk-util.cpp" />
+ </ItemGroup>
+ <ItemGroup>
<ProjectReference Include="..\..\source\core\core.vcxproj">
- <Project>{f9be7957-8399-899e-0c49-e714fddd4b65}</Project>
+ <Project>{F9BE7957-8399-899E-0C49-E714FDDD4B65}</Project>
</ProjectReference>
<ProjectReference Include="..\..\source\slang\slang.vcxproj">
- <Project>{db00da62-0533-4afd-b59f-a67d5b3a0808}</Project>
+ <Project>{DB00DA62-0533-4AFD-B59F-A67D5B3A0808}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
diff --git a/tools/render-test/render-test.vcxproj.filters b/tools/render-test/render-test.vcxproj.filters
index a8453035b..b2f48a397 100644
--- a/tools/render-test/render-test.vcxproj.filters
+++ b/tools/render-test/render-test.vcxproj.filters
@@ -1,147 +1,141 @@
-<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
- <Filter Include="Source Files">
- <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
- <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
- </Filter>
<Filter Include="Header Files">
- <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
- <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ <UniqueIdentifier>{21EB8090-0D4E-1035-B6D3-48EBA215DCB7}</UniqueIdentifier>
</Filter>
- <Filter Include="Resource Files">
- <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
- <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{E9C7FDCE-D52A-8D73-7EB0-C5296AF258F6}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
- <ClCompile Include="main.cpp">
+ <ClInclude Include="circular-resource-heap-d3d12.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="d3d-util.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="descriptor-heap-d3d12.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="options.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="png-serialize-util.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="render-d3d11.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="render-d3d12.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="render-gl.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="render-vk.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="render.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="resource-d3d12.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="shader-input-layout.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="shader-renderer-util.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="slang-support.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="surface.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="vk-api.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="vk-device-queue.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="vk-module.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="vk-swap-chain.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="vk-util.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="window.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="circular-resource-heap-d3d12.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="render-d3d11.cpp">
+ <ClCompile Include="d3d-util.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="options.cpp">
+ <ClCompile Include="descriptor-heap-d3d12.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="render-gl.cpp">
+ <ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="slang-support.cpp">
+ <ClCompile Include="options.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="shader-input-layout.cpp">
+ <ClCompile Include="png-serialize-util.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="render-vk.cpp">
+ <ClCompile Include="render-d3d11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="render-d3d12.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="d3d-util.cpp">
+ <ClCompile Include="render-gl.cpp">
<Filter>Source Files</Filter>
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+ <ClCompile Include="render-vk.cpp">
<Filter>Source Files</Filter>
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+ <ClCompile Include="render.cpp">
<Filter>Source Files</Filter>
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- <ClCompile Include="descriptor-heap-d3d12.cpp">
+ <ClCompile Include="resource-d3d12.cpp">
<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="shader-renderer-util.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="vk-api.cpp">
+ <ClCompile Include="slang-support.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="vk-module.cpp">
+ <ClCompile Include="surface.cpp">
<Filter>Source Files</Filter>
</ClCompile>
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+ <ClCompile Include="vk-api.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="vk-device-queue.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="vk-util.cpp">
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<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="surface.cpp">
+ <ClCompile Include="vk-swap-chain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
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+ <ClCompile Include="vk-util.cpp">
<Filter>Source Files</Filter>
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- <Filter>Header Files</Filter>
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</Project> \ No newline at end of file