diff options
| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2018-05-11 16:34:19 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-05-11 16:34:19 -0700 |
| commit | e2c2c220c642cc5f1c622f909d0ddfd22e6c04d4 (patch) | |
| tree | 2f8b2faa3ff61d07e106d4f049aa600b14ad8cf8 /tools/render-test | |
| parent | 34ecdb71c04232fba4b097f04fc358c57e704e26 (diff) | |
Generate Visual Studio projects using Premake (#557)
* Generate Visual Studio projects using Premake
This change adds a `premake5.lua` file that allows us to generate our Visual Studio solution using Premake 5 (https://premake.github.io/).
The existing Visual Studio solution/projects are now replaced with the Premake-generated ones, and project contributors will be expected to update these by running premake after adding/removing files.
I have *not* changed the Linux `Makefile` build at all, because that file is also used for things like running our tests, so that clobbering it with a premake-generated `Makefile` would break our continuous testing.
Hopefully future changes can switch to a generated `Makefile` and perhaps even add an XCode project as well.
Notes:
* The `build/slang-build.props` file is no longer needed/used, so it has been removed.
* The `slang-eval-test` test fixture wasn't following our naming conventions for its directory path, so it was updated to streamline the Premake build configuration work. This required changes to the `Makefile` as well
* Some seemingly unncessary preprocessor definitions that were specified for `core` and `slang-glslang` have been dropped. We will see if anything breaks from that.
* Possible fixup for Premake vpath issue
Premake's `vpath` feature seems to be nondeterministic about the order it applies filters (because Lua isn't deterministic about the order of entries in a key/value table), and as a result we can end up in a weird case where it decides that a `foo.cpp.h` file matches the `**.cpp` filter (I'm not sure why) before it tests against the `**.h` filter.
This change uses an (undocumented) Premake facility to set `vpath` using a list of singleton tables, which seems to fix the order in which things get tested.
* Remove support for "single-file" build of Slang
The `hello` example was the only bit of code that uses the "single-file" way of building Slang, and this had already run up against limitations of the Visual Studio compilers in its Debug|x64 build.
Rather than mess with Premake to make it pass through the `/bigobj` linker flag that is needed to work around the issue, it makes more sense just to stop using/supporting the feature since we wouldn't want users to depend on it anyway (our documentation no longer refers to it).
While I was at it I went ahead and made sure that the `SLANG_DYNAMIC` flag doesn't need to be set manually, so that instead there is a non-default `SLANG_STATIC` option (not that we have a static-library build of Slang at the moment).
Diffstat (limited to 'tools/render-test')
| -rw-r--r-- | tools/render-test/render-test.vcxproj | 155 | ||||
| -rw-r--r-- | tools/render-test/render-test.vcxproj.filters | 180 |
2 files changed, 163 insertions, 172 deletions
diff --git a/tools/render-test/render-test.vcxproj b/tools/render-test/render-test.vcxproj index 9889ba979..eabb11615 100644 --- a/tools/render-test/render-test.vcxproj +++ b/tools/render-test/render-test.vcxproj @@ -5,14 +5,14 @@ <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> - <ProjectConfiguration Include="Release|Win32"> - <Configuration>Release</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> @@ -20,89 +20,89 @@ </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{96610759-07B9-4EEB-A974-5C634A2E742B}</ProjectGuid> + <IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename> <Keyword>Win32Proj</Keyword> - <RootNamespace>rendertest</RootNamespace> + <RootNamespace>render-test</RootNamespace> <WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> - <PlatformToolset>v140</PlatformToolset> <CharacterSet>Unicode</CharacterSet> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v140</PlatformToolset> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> + <CharacterSet>Unicode</CharacterSet> <PlatformToolset>v140</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> <CharacterSet>Unicode</CharacterSet> + <PlatformToolset>v140</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> - <PlatformToolset>v140</PlatformToolset> - <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> + <PlatformToolset>v140</PlatformToolset> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> - <ImportGroup Label="Shared"> - </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\build\slang-build.props" /> </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\build\slang-build.props" /> </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\build\slang-build.props" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\build\slang-build.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <LinkIncremental>true</LinkIncremental> - <IncludePath>$(SolutionDir)external\;$(SolutionDir);$(IncludePath)</IncludePath> - <LibraryPath>$(SolutionDir)external\vulkan\lib\windows-$(PlatformShortName)\;$(LibraryPath)</LibraryPath> + <OutDir>..\..\bin\windows-x86\debug\</OutDir> + <IntDir>..\..\intermediate\windows-x86\debug\render-test\</IntDir> + <TargetName>render-test</TargetName> + <TargetExt>.exe</TargetExt> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <LinkIncremental>true</LinkIncremental> - <IncludePath>$(SolutionDir)external\;$(SolutionDir);$(IncludePath)</IncludePath> - <LibraryPath>$(SolutionDir)external\vulkan\lib\windows-$(PlatformShortName)\;$(LibraryPath)</LibraryPath> + <OutDir>..\..\bin\windows-x64\debug\</OutDir> + <IntDir>..\..\intermediate\windows-x64\debug\render-test\</IntDir> + <TargetName>render-test</TargetName> + <TargetExt>.exe</TargetExt> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LinkIncremental>false</LinkIncremental> - <IncludePath>$(SolutionDir)external\;$(SolutionDir);$(IncludePath)</IncludePath> - <LibraryPath>$(SolutionDir)external\vulkan\lib\windows-$(PlatformShortName)\;$(LibraryPath)</LibraryPath> + <OutDir>..\..\bin\windows-x86\release\</OutDir> + <IntDir>..\..\intermediate\windows-x86\release\render-test\</IntDir> + <TargetName>render-test</TargetName> + <TargetExt>.exe</TargetExt> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <LinkIncremental>false</LinkIncremental> - <IncludePath>$(SolutionDir)external\;$(SolutionDir);$(IncludePath)</IncludePath> - <LibraryPath>$(SolutionDir)external\vulkan\lib\windows-$(PlatformShortName)\;$(LibraryPath)</LibraryPath> + <OutDir>..\..\bin\windows-x64\release\</OutDir> + <IntDir>..\..\intermediate\windows-x64\release\render-test\</IntDir> + <TargetName>render-test</TargetName> + <TargetExt>.exe</TargetExt> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> - <PrecompiledHeader> - </PrecompiledHeader> + <PrecompiledHeader>NotUsing</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> + <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>..\..;..\..\external;..\..\source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <Optimization>Disabled</Optimization> - <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>../../source/</AdditionalIncludeDirectories> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> - <TreatWarningAsError>true</TreatWarningAsError> </ClCompile> <Link> <SubSystem>Console</SubSystem> @@ -111,14 +111,13 @@ </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> - <PrecompiledHeader> - </PrecompiledHeader> + <PrecompiledHeader>NotUsing</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> + <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>..\..;..\..\external;..\..\source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <Optimization>Disabled</Optimization> - <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>../../source/</AdditionalIncludeDirectories> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> - <TreatWarningAsError>true</TreatWarningAsError> </ClCompile> <Link> <SubSystem>Console</SubSystem> @@ -127,68 +126,43 @@ </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> + <PrecompiledHeader>NotUsing</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> - <PrecompiledHeader> - </PrecompiledHeader> - <Optimization>MaxSpeed</Optimization> + <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>..\..;..\..\external;..\..\source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <Optimization>Full</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> - <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>../../source/</AdditionalIncludeDirectories> + <MinimalRebuild>false</MinimalRebuild> + <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> - <TreatWarningAsError>true</TreatWarningAsError> </ClCompile> <Link> <SubSystem>Console</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> - <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> + <PrecompiledHeader>NotUsing</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> - <PrecompiledHeader> - </PrecompiledHeader> - <Optimization>MaxSpeed</Optimization> + <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>..\..;..\..\external;..\..\source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <Optimization>Full</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> - <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>../../source/</AdditionalIncludeDirectories> + <MinimalRebuild>false</MinimalRebuild> + <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> - <TreatWarningAsError>true</TreatWarningAsError> </ClCompile> <Link> <SubSystem>Console</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> - <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemGroup> - <ClCompile Include="circular-resource-heap-d3d12.cpp" /> - <ClCompile Include="d3d-util.cpp" /> - <ClCompile Include="descriptor-heap-d3d12.cpp" /> - <ClCompile Include="main.cpp" /> - <ClCompile Include="options.cpp" /> - <ClCompile Include="png-serialize-util.cpp" /> - <ClCompile Include="render-d3d11.cpp" /> - <ClCompile Include="render-d3d12.cpp" /> - <ClCompile Include="render-gl.cpp" /> - <ClCompile Include="render-vk.cpp" /> - <ClCompile Include="render.cpp" /> - <ClCompile Include="resource-d3d12.cpp" /> - <ClCompile Include="shader-input-layout.cpp" /> - <ClCompile Include="shader-renderer-util.cpp" /> - <ClCompile Include="slang-support.cpp" /> - <ClCompile Include="surface.cpp" /> - <ClCompile Include="vk-api.cpp" /> - <ClCompile Include="vk-device-queue.cpp" /> - <ClCompile Include="vk-module.cpp" /> - <ClCompile Include="vk-swap-chain.cpp" /> - <ClCompile Include="vk-util.cpp" /> - </ItemGroup> - <ItemGroup> <ClInclude Include="circular-resource-heap-d3d12.h" /> <ClInclude Include="d3d-util.h" /> <ClInclude Include="descriptor-heap-d3d12.h" /> @@ -212,11 +186,34 @@ <ClInclude Include="window.h" /> </ItemGroup> <ItemGroup> + <ClCompile Include="circular-resource-heap-d3d12.cpp" /> + <ClCompile Include="d3d-util.cpp" /> + <ClCompile Include="descriptor-heap-d3d12.cpp" /> + <ClCompile Include="main.cpp" /> + <ClCompile Include="options.cpp" /> + <ClCompile Include="png-serialize-util.cpp" /> + <ClCompile Include="render-d3d11.cpp" /> + <ClCompile Include="render-d3d12.cpp" /> + <ClCompile Include="render-gl.cpp" /> + <ClCompile Include="render-vk.cpp" /> + <ClCompile Include="render.cpp" /> + <ClCompile Include="resource-d3d12.cpp" /> + <ClCompile Include="shader-input-layout.cpp" /> + <ClCompile Include="shader-renderer-util.cpp" /> + <ClCompile Include="slang-support.cpp" /> + <ClCompile Include="surface.cpp" /> + <ClCompile Include="vk-api.cpp" /> + <ClCompile Include="vk-device-queue.cpp" /> + <ClCompile Include="vk-module.cpp" /> + <ClCompile Include="vk-swap-chain.cpp" /> + <ClCompile Include="vk-util.cpp" /> + </ItemGroup> + <ItemGroup> <ProjectReference Include="..\..\source\core\core.vcxproj"> - <Project>{f9be7957-8399-899e-0c49-e714fddd4b65}</Project> + <Project>{F9BE7957-8399-899E-0C49-E714FDDD4B65}</Project> </ProjectReference> <ProjectReference Include="..\..\source\slang\slang.vcxproj"> - <Project>{db00da62-0533-4afd-b59f-a67d5b3a0808}</Project> + <Project>{DB00DA62-0533-4AFD-B59F-A67D5B3A0808}</Project> </ProjectReference> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> diff --git a/tools/render-test/render-test.vcxproj.filters b/tools/render-test/render-test.vcxproj.filters index a8453035b..b2f48a397 100644 --- a/tools/render-test/render-test.vcxproj.filters +++ b/tools/render-test/render-test.vcxproj.filters @@ -1,147 +1,141 @@ -<?xml version="1.0" encoding="utf-8"?> +<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> - <Filter Include="Source Files"> - <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> - <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> - </Filter> <Filter Include="Header Files"> - <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> - <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions> + <UniqueIdentifier>{21EB8090-0D4E-1035-B6D3-48EBA215DCB7}</UniqueIdentifier> </Filter> - <Filter Include="Resource Files"> - <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> - <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> + <Filter Include="Source Files"> + <UniqueIdentifier>{E9C7FDCE-D52A-8D73-7EB0-C5296AF258F6}</UniqueIdentifier> </Filter> </ItemGroup> <ItemGroup> - <ClCompile Include="main.cpp"> + <ClInclude Include="circular-resource-heap-d3d12.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="d3d-util.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="descriptor-heap-d3d12.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="options.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="png-serialize-util.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="render-d3d11.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="render-d3d12.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="render-gl.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="render-vk.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="render.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="resource-d3d12.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="shader-input-layout.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="shader-renderer-util.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="slang-support.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="surface.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="vk-api.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="vk-device-queue.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="vk-module.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="vk-swap-chain.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="vk-util.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="window.h"> + <Filter>Header Files</Filter> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClCompile Include="circular-resource-heap-d3d12.cpp"> <Filter>Source Files</Filter> </ClCompile> - 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<ClCompile Include="circular-resource-heap-d3d12.cpp"> + <ClCompile Include="render.cpp"> <Filter>Source Files</Filter> </ClCompile> - <ClCompile Include="descriptor-heap-d3d12.cpp"> + <ClCompile Include="resource-d3d12.cpp"> <Filter>Source Files</Filter> </ClCompile> - <ClCompile Include="render.cpp"> + <ClCompile Include="shader-input-layout.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="shader-renderer-util.cpp"> <Filter>Source Files</Filter> </ClCompile> - <ClCompile Include="vk-api.cpp"> + <ClCompile Include="slang-support.cpp"> <Filter>Source Files</Filter> </ClCompile> - <ClCompile Include="vk-module.cpp"> + <ClCompile Include="surface.cpp"> <Filter>Source Files</Filter> </ClCompile> - <ClCompile Include="vk-swap-chain.cpp"> + <ClCompile Include="vk-api.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="vk-device-queue.cpp"> <Filter>Source Files</Filter> </ClCompile> - <ClCompile Include="vk-util.cpp"> + <ClCompile Include="vk-module.cpp"> <Filter>Source Files</Filter> </ClCompile> - 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<Filter>Source Files</Filter> - </ClInclude> - </ItemGroup> </Project>
\ No newline at end of file |
