diff options
Diffstat (limited to 'tools/render-test/render-test.vcxproj')
| -rw-r--r-- | tools/render-test/render-test.vcxproj | 155 |
1 files changed, 76 insertions, 79 deletions
diff --git a/tools/render-test/render-test.vcxproj b/tools/render-test/render-test.vcxproj index 9889ba979..eabb11615 100644 --- a/tools/render-test/render-test.vcxproj +++ b/tools/render-test/render-test.vcxproj @@ -5,14 +5,14 @@ <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> - <ProjectConfiguration Include="Release|Win32"> - <Configuration>Release</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> @@ -20,89 +20,89 @@ </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{96610759-07B9-4EEB-A974-5C634A2E742B}</ProjectGuid> + <IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename> <Keyword>Win32Proj</Keyword> - <RootNamespace>rendertest</RootNamespace> + <RootNamespace>render-test</RootNamespace> <WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> - <PlatformToolset>v140</PlatformToolset> <CharacterSet>Unicode</CharacterSet> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v140</PlatformToolset> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> + <CharacterSet>Unicode</CharacterSet> <PlatformToolset>v140</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> <CharacterSet>Unicode</CharacterSet> + <PlatformToolset>v140</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> - <PlatformToolset>v140</PlatformToolset> - <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> + <PlatformToolset>v140</PlatformToolset> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> - <ImportGroup Label="Shared"> - </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\build\slang-build.props" /> </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\build\slang-build.props" /> </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\build\slang-build.props" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\build\slang-build.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <LinkIncremental>true</LinkIncremental> - <IncludePath>$(SolutionDir)external\;$(SolutionDir);$(IncludePath)</IncludePath> - <LibraryPath>$(SolutionDir)external\vulkan\lib\windows-$(PlatformShortName)\;$(LibraryPath)</LibraryPath> + <OutDir>..\..\bin\windows-x86\debug\</OutDir> + <IntDir>..\..\intermediate\windows-x86\debug\render-test\</IntDir> + <TargetName>render-test</TargetName> + <TargetExt>.exe</TargetExt> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <LinkIncremental>true</LinkIncremental> - <IncludePath>$(SolutionDir)external\;$(SolutionDir);$(IncludePath)</IncludePath> - <LibraryPath>$(SolutionDir)external\vulkan\lib\windows-$(PlatformShortName)\;$(LibraryPath)</LibraryPath> + <OutDir>..\..\bin\windows-x64\debug\</OutDir> + <IntDir>..\..\intermediate\windows-x64\debug\render-test\</IntDir> + <TargetName>render-test</TargetName> + <TargetExt>.exe</TargetExt> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LinkIncremental>false</LinkIncremental> - <IncludePath>$(SolutionDir)external\;$(SolutionDir);$(IncludePath)</IncludePath> - <LibraryPath>$(SolutionDir)external\vulkan\lib\windows-$(PlatformShortName)\;$(LibraryPath)</LibraryPath> + <OutDir>..\..\bin\windows-x86\release\</OutDir> + <IntDir>..\..\intermediate\windows-x86\release\render-test\</IntDir> + <TargetName>render-test</TargetName> + <TargetExt>.exe</TargetExt> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <LinkIncremental>false</LinkIncremental> - <IncludePath>$(SolutionDir)external\;$(SolutionDir);$(IncludePath)</IncludePath> - <LibraryPath>$(SolutionDir)external\vulkan\lib\windows-$(PlatformShortName)\;$(LibraryPath)</LibraryPath> + <OutDir>..\..\bin\windows-x64\release\</OutDir> + <IntDir>..\..\intermediate\windows-x64\release\render-test\</IntDir> + <TargetName>render-test</TargetName> + <TargetExt>.exe</TargetExt> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> - <PrecompiledHeader> - </PrecompiledHeader> + <PrecompiledHeader>NotUsing</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> + <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>..\..;..\..\external;..\..\source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <Optimization>Disabled</Optimization> - <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>../../source/</AdditionalIncludeDirectories> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> - <TreatWarningAsError>true</TreatWarningAsError> </ClCompile> <Link> <SubSystem>Console</SubSystem> @@ -111,14 +111,13 @@ </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> - <PrecompiledHeader> - </PrecompiledHeader> + <PrecompiledHeader>NotUsing</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> + <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>..\..;..\..\external;..\..\source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <Optimization>Disabled</Optimization> - <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>../../source/</AdditionalIncludeDirectories> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> - <TreatWarningAsError>true</TreatWarningAsError> </ClCompile> <Link> <SubSystem>Console</SubSystem> @@ -127,68 +126,43 @@ </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> + <PrecompiledHeader>NotUsing</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> - <PrecompiledHeader> - </PrecompiledHeader> - <Optimization>MaxSpeed</Optimization> + <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>..\..;..\..\external;..\..\source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <Optimization>Full</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> - <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>../../source/</AdditionalIncludeDirectories> + <MinimalRebuild>false</MinimalRebuild> + <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> - <TreatWarningAsError>true</TreatWarningAsError> </ClCompile> <Link> <SubSystem>Console</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> - <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> + <PrecompiledHeader>NotUsing</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> - <PrecompiledHeader> - </PrecompiledHeader> - <Optimization>MaxSpeed</Optimization> + <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>..\..;..\..\external;..\..\source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <Optimization>Full</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> - <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>../../source/</AdditionalIncludeDirectories> + <MinimalRebuild>false</MinimalRebuild> + <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> - <TreatWarningAsError>true</TreatWarningAsError> </ClCompile> <Link> <SubSystem>Console</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> - <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemGroup> - <ClCompile Include="circular-resource-heap-d3d12.cpp" /> - <ClCompile Include="d3d-util.cpp" /> - <ClCompile Include="descriptor-heap-d3d12.cpp" /> - <ClCompile Include="main.cpp" /> - <ClCompile Include="options.cpp" /> - <ClCompile Include="png-serialize-util.cpp" /> - <ClCompile Include="render-d3d11.cpp" /> - <ClCompile Include="render-d3d12.cpp" /> - <ClCompile Include="render-gl.cpp" /> - <ClCompile Include="render-vk.cpp" /> - <ClCompile Include="render.cpp" /> - <ClCompile Include="resource-d3d12.cpp" /> - <ClCompile Include="shader-input-layout.cpp" /> - <ClCompile Include="shader-renderer-util.cpp" /> - <ClCompile Include="slang-support.cpp" /> - <ClCompile Include="surface.cpp" /> - <ClCompile Include="vk-api.cpp" /> - <ClCompile Include="vk-device-queue.cpp" /> - <ClCompile Include="vk-module.cpp" /> - <ClCompile Include="vk-swap-chain.cpp" /> - <ClCompile Include="vk-util.cpp" /> - </ItemGroup> - <ItemGroup> <ClInclude Include="circular-resource-heap-d3d12.h" /> <ClInclude Include="d3d-util.h" /> <ClInclude Include="descriptor-heap-d3d12.h" /> @@ -212,11 +186,34 @@ <ClInclude Include="window.h" /> </ItemGroup> <ItemGroup> + <ClCompile Include="circular-resource-heap-d3d12.cpp" /> + <ClCompile Include="d3d-util.cpp" /> + <ClCompile Include="descriptor-heap-d3d12.cpp" /> + <ClCompile Include="main.cpp" /> + <ClCompile Include="options.cpp" /> + <ClCompile Include="png-serialize-util.cpp" /> + <ClCompile Include="render-d3d11.cpp" /> + <ClCompile Include="render-d3d12.cpp" /> + <ClCompile Include="render-gl.cpp" /> + <ClCompile Include="render-vk.cpp" /> + <ClCompile Include="render.cpp" /> + <ClCompile Include="resource-d3d12.cpp" /> + <ClCompile Include="shader-input-layout.cpp" /> + <ClCompile Include="shader-renderer-util.cpp" /> + <ClCompile Include="slang-support.cpp" /> + <ClCompile Include="surface.cpp" /> + <ClCompile Include="vk-api.cpp" /> + <ClCompile Include="vk-device-queue.cpp" /> + <ClCompile Include="vk-module.cpp" /> + <ClCompile Include="vk-swap-chain.cpp" /> + <ClCompile Include="vk-util.cpp" /> + </ItemGroup> + <ItemGroup> <ProjectReference Include="..\..\source\core\core.vcxproj"> - 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