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| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-09-04 16:16:17 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-09-04 16:16:17 -0400 |
| commit | ef36883ca1733a68162b199518275871c888391e (patch) | |
| tree | a9af3b7859aede0720f3f5430d5e2abc8f0bd163 /tools/render-test/shader-input-layout.cpp | |
| parent | 30083e5958f62b995a56fc181f9944aadf9130d9 (diff) | |
Allow multiple threads to call glslang (#1046)
* Allow multiple threads to be able to call into glslang by
* Having a single call to glslang::InitializeProcess() per process (in our case dll load)
* Explicitly call glslang::InitThread
* Fix problem with case in path for linux.
* Rename s_processInitializer to g_processInitializer.
Move into the function.
Diffstat (limited to 'tools/render-test/shader-input-layout.cpp')
0 files changed, 0 insertions, 0 deletions
