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authorjsmall-nvidia <jsmall@nvidia.com>2019-09-04 16:16:17 -0400
committerGitHub <noreply@github.com>2019-09-04 16:16:17 -0400
commitef36883ca1733a68162b199518275871c888391e (patch)
treea9af3b7859aede0720f3f5430d5e2abc8f0bd163 /tools/render-test/shader-input-layout.cpp
parent30083e5958f62b995a56fc181f9944aadf9130d9 (diff)
Allow multiple threads to call glslang (#1046)
* Allow multiple threads to be able to call into glslang by * Having a single call to glslang::InitializeProcess() per process (in our case dll load) * Explicitly call glslang::InitThread * Fix problem with case in path for linux. * Rename s_processInitializer to g_processInitializer. Move into the function.
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