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| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2018-11-06 16:16:52 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-11-06 16:16:52 -0800 |
| commit | 02e18b55faff56c037a76645c793b24b712fa375 (patch) | |
| tree | 3f1ad284f7d9b0b30671dbe4aec95d106e9373e1 /tools/render-test/shader-input-layout.cpp | |
| parent | 1185bd464092f372430cbfaa15a7be4dcaa90752 (diff) | |
Translate NonUniformResourceIndex() calls to Vulkan GLSL (#713)
These calls translate to uses of the `nonuniformEXT` qualifier introduced by the `GL_EXT_nonuniform_qualifier` extension.
The standard library changes in this case are straightforward uses of existing compiler mechanisms. The test case is one of the less pleasant ones where we compare SPIR-V output against SPIR-V generated from a hand-coded GLSL baseline. This is a case where a simpler test type that just checks for specific textual matches in the output (and not whole files) would be better, but that is out of scope for this change.
Diffstat (limited to 'tools/render-test/shader-input-layout.cpp')
0 files changed, 0 insertions, 0 deletions
