diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-06-09 11:34:21 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-06-09 13:44:59 -0700 |
| commit | fcf83dbf9effab3bd98bad2b83b2468b7eb05cfd (patch) | |
| tree | 41047c94883b86ec085a81597391ce3ef557cd43 /tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04 | |
| parent | 52e8d4b9a27ab0060f874c3a63ab531847be35c0 (diff) | |
Initial import of code.
Diffstat (limited to 'tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04')
3 files changed, 52 insertions, 0 deletions
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04.fx b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04.fx new file mode 100644 index 000000000..deb7b585f --- /dev/null +++ b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04.fx @@ -0,0 +1,46 @@ +//TEST_IGNORE_FILE: Currently failing due to Spire compiler issues. +//TEST:COMPARE_HLSL: -target dxbc-assembly -profile vs_4_0 -entry VS -profile ps_4_0 -entry PS +//-------------------------------------------------------------------------------------- +// File: Tutorial04.fx +// +// Copyright (c) Microsoft Corporation. All rights reserved. +//-------------------------------------------------------------------------------------- + +//-------------------------------------------------------------------------------------- +// Constant Buffer Variables +//-------------------------------------------------------------------------------------- +cbuffer ConstantBuffer : register( b0 ) +{ + matrix World; + matrix View; + matrix Projection; +} + +//-------------------------------------------------------------------------------------- +struct VS_OUTPUT +{ + float4 Pos : SV_POSITION; + float4 Color : COLOR0; +}; + +//-------------------------------------------------------------------------------------- +// Vertex Shader +//-------------------------------------------------------------------------------------- +VS_OUTPUT VS( float4 Pos : POSITION, float4 Color : COLOR ) +{ + VS_OUTPUT output = (VS_OUTPUT)0; + output.Pos = mul( Pos, World ); + output.Pos = mul( output.Pos, View ); + output.Pos = mul( output.Pos, Projection ); + output.Color = Color; + return output; +} + + +//-------------------------------------------------------------------------------------- +// Pixel Shader +//-------------------------------------------------------------------------------------- +float4 PS( VS_OUTPUT input ) : SV_Target +{ + return input.Color; +} diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04_PS.hlsl b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04_PS.hlsl new file mode 100644 index 000000000..dc627637c --- /dev/null +++ b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04_PS.hlsl @@ -0,0 +1,3 @@ +//TEST_IGNORE_FILE: Currently failing due to Spire compiler issues. +//TEST:COMPARE_HLSL: -target dxbc-assembly -profile ps_4_0 -entry PS +#include "Tutorial04.fx" diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04_VS.hlsl b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04_VS.hlsl new file mode 100644 index 000000000..96d0a642c --- /dev/null +++ b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04_VS.hlsl @@ -0,0 +1,3 @@ +//TEST_IGNORE_FILE: Currently failing due to Spire compiler issues. +//TEST:COMPARE_HLSL: -target dxbc-assembly -profile vs_4_0 -entry VS +#include "Tutorial04.fx" |
