summaryrefslogtreecommitdiffstats
path: root/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04.fx
diff options
context:
space:
mode:
Diffstat (limited to 'tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04.fx')
-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04.fx46
1 files changed, 46 insertions, 0 deletions
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04.fx b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04.fx
new file mode 100644
index 000000000..deb7b585f
--- /dev/null
+++ b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial04/Tutorial04.fx
@@ -0,0 +1,46 @@
+//TEST_IGNORE_FILE: Currently failing due to Spire compiler issues.
+//TEST:COMPARE_HLSL: -target dxbc-assembly -profile vs_4_0 -entry VS -profile ps_4_0 -entry PS
+//--------------------------------------------------------------------------------------
+// File: Tutorial04.fx
+//
+// Copyright (c) Microsoft Corporation. All rights reserved.
+//--------------------------------------------------------------------------------------
+
+//--------------------------------------------------------------------------------------
+// Constant Buffer Variables
+//--------------------------------------------------------------------------------------
+cbuffer ConstantBuffer : register( b0 )
+{
+ matrix World;
+ matrix View;
+ matrix Projection;
+}
+
+//--------------------------------------------------------------------------------------
+struct VS_OUTPUT
+{
+ float4 Pos : SV_POSITION;
+ float4 Color : COLOR0;
+};
+
+//--------------------------------------------------------------------------------------
+// Vertex Shader
+//--------------------------------------------------------------------------------------
+VS_OUTPUT VS( float4 Pos : POSITION, float4 Color : COLOR )
+{
+ VS_OUTPUT output = (VS_OUTPUT)0;
+ output.Pos = mul( Pos, World );
+ output.Pos = mul( output.Pos, View );
+ output.Pos = mul( output.Pos, Projection );
+ output.Color = Color;
+ return output;
+}
+
+
+//--------------------------------------------------------------------------------------
+// Pixel Shader
+//--------------------------------------------------------------------------------------
+float4 PS( VS_OUTPUT input ) : SV_Target
+{
+ return input.Color;
+}