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//TEST_IGNORE_FILE: Currently failing due to Spire compiler issues.
//TEST:COMPARE_HLSL: -target dxbc-assembly -profile vs_4_0 -entry VS -profile ps_4_0 -entry PS
//--------------------------------------------------------------------------------------
// File: Tutorial04.fx
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------

//--------------------------------------------------------------------------------------
// Constant Buffer Variables
//--------------------------------------------------------------------------------------
cbuffer ConstantBuffer : register( b0 )
{
	matrix World;
	matrix View;
	matrix Projection;
}

//--------------------------------------------------------------------------------------
struct VS_OUTPUT
{
    float4 Pos : SV_POSITION;
    float4 Color : COLOR0;
};

//--------------------------------------------------------------------------------------
// Vertex Shader
//--------------------------------------------------------------------------------------
VS_OUTPUT VS( float4 Pos : POSITION, float4 Color : COLOR )
{
    VS_OUTPUT output = (VS_OUTPUT)0;
    output.Pos = mul( Pos, World );
    output.Pos = mul( output.Pos, View );
    output.Pos = mul( output.Pos, Projection );
    output.Color = Color;
    return output;
}


//--------------------------------------------------------------------------------------
// Pixel Shader
//--------------------------------------------------------------------------------------
float4 PS( VS_OUTPUT input ) : SV_Target
{
    return input.Color;
}