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authorAnders Leino <aleino@nvidia.com>2024-11-06 13:14:35 +0200
committerGitHub <noreply@github.com>2024-11-06 13:14:35 +0200
commitf8294202ce8d5658f6308eeaed634058db9bbb4b (patch)
tree400d8379f8bd49749d0985e21eaf9e3deb5a356d /tests/bugs
parent79056cd7e0ba261a007e21a98a6f49cb0b032e25 (diff)
Make various parameters and return types require specialization when targeting WGSL (#5483)
Structured buffer types translate to array types in the WGSL emitter. WGSL doesn't allow passing runtime-sized arrays to functions. Similarly for pointers to texture handles. Also, structured buffers (runtime-sized arrays) cannot be returned in WGSL. This closes issue #5228, issue #5278 and issue #5288 by enabling specialized functions to be generated in these cases, in order to work around these constraints.
Diffstat (limited to 'tests/bugs')
-rw-r--r--tests/bugs/mutating/resource-specialization-inout.slang1
1 files changed, 0 insertions, 1 deletions
diff --git a/tests/bugs/mutating/resource-specialization-inout.slang b/tests/bugs/mutating/resource-specialization-inout.slang
index 78e8f44fc..d2f9a3b9e 100644
--- a/tests/bugs/mutating/resource-specialization-inout.slang
+++ b/tests/bugs/mutating/resource-specialization-inout.slang
@@ -1,7 +1,6 @@
// Bug related to resource specialization on unused resource typed fields.
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj
-//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-wgpu
//TEST_INPUT: Texture2D(size=4, content = one):name t2D
Texture2D t2D;