From f8294202ce8d5658f6308eeaed634058db9bbb4b Mon Sep 17 00:00:00 2001 From: Anders Leino Date: Wed, 6 Nov 2024 13:14:35 +0200 Subject: Make various parameters and return types require specialization when targeting WGSL (#5483) Structured buffer types translate to array types in the WGSL emitter. WGSL doesn't allow passing runtime-sized arrays to functions. Similarly for pointers to texture handles. Also, structured buffers (runtime-sized arrays) cannot be returned in WGSL. This closes issue #5228, issue #5278 and issue #5288 by enabling specialized functions to be generated in these cases, in order to work around these constraints. --- tests/bugs/mutating/resource-specialization-inout.slang | 1 - 1 file changed, 1 deletion(-) (limited to 'tests/bugs') diff --git a/tests/bugs/mutating/resource-specialization-inout.slang b/tests/bugs/mutating/resource-specialization-inout.slang index 78e8f44fc..d2f9a3b9e 100644 --- a/tests/bugs/mutating/resource-specialization-inout.slang +++ b/tests/bugs/mutating/resource-specialization-inout.slang @@ -1,7 +1,6 @@ // Bug related to resource specialization on unused resource typed fields. //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-wgpu //TEST_INPUT: Texture2D(size=4, content = one):name t2D Texture2D t2D; -- cgit v1.2.3