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| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2022-11-15 22:37:05 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-15 22:37:05 +0800 |
| commit | 069768d4d65d3268303b5a4c1f058ce8115a6497 (patch) | |
| tree | e0bffb7a33545bc6586c6c24fea82035dc83428a /source | |
| parent | 25affe8e724fe4ee60a3b8ec2c494926930ba59f (diff) | |
Add mesh and amplification shaders to slang-glslang (#2516)
Diffstat (limited to 'source')
| -rw-r--r-- | source/slang-glslang/slang-glslang.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/slang-glslang/slang-glslang.cpp b/source/slang-glslang/slang-glslang.cpp index 29b4b71a8..6b5ed03f0 100644 --- a/source/slang-glslang/slang-glslang.cpp +++ b/source/slang-glslang/slang-glslang.cpp @@ -532,6 +532,8 @@ static int glslang_compileGLSLToSPIRV(const glslang_CompileRequest_1_1& request) CASE(MISS, MissNV); CASE(CALLABLE, CallableNV); + CASE(MESH, Mesh); + CASE(AMPLIFICATION, Task); #undef CASE default: |
