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authorEllie Hermaszewska <ellieh@nvidia.com>2022-11-15 22:37:05 +0800
committerGitHub <noreply@github.com>2022-11-15 22:37:05 +0800
commit069768d4d65d3268303b5a4c1f058ce8115a6497 (patch)
treee0bffb7a33545bc6586c6c24fea82035dc83428a
parent25affe8e724fe4ee60a3b8ec2c494926930ba59f (diff)
Add mesh and amplification shaders to slang-glslang (#2516)
-rw-r--r--source/slang-glslang/slang-glslang.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/slang-glslang/slang-glslang.cpp b/source/slang-glslang/slang-glslang.cpp
index 29b4b71a8..6b5ed03f0 100644
--- a/source/slang-glslang/slang-glslang.cpp
+++ b/source/slang-glslang/slang-glslang.cpp
@@ -532,6 +532,8 @@ static int glslang_compileGLSLToSPIRV(const glslang_CompileRequest_1_1& request)
CASE(MISS, MissNV);
CASE(CALLABLE, CallableNV);
+ CASE(MESH, Mesh);
+ CASE(AMPLIFICATION, Task);
#undef CASE
default: