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authorTim Foley <tfoley@nvidia.com>2017-07-17 11:37:29 -0700
committerTim Foley <tfoley@nvidia.com>2017-07-17 13:35:22 -0700
commit5d5aca4206c77677d9c64c47417302cb2eb2b6c4 (patch)
tree0a3e9c34b958032b98ab3e20e4627d4730dac9e8 /source/slang/slang-stdlib.cpp
parent6f239b0489602d0c333282a3751d454a166d33f1 (diff)
Improve handling of `SampleCmpLevelZero`
- We map `SampleCmpLevelZero` to either `textureLod` or `textureGrad` based on what the GLSL spec seems to allow - We map `SamplerComparisonState` to `samplerShadow` (instead of just `sampler`)
Diffstat (limited to 'source/slang/slang-stdlib.cpp')
-rw-r--r--source/slang/slang-stdlib.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/source/slang/slang-stdlib.cpp b/source/slang/slang-stdlib.cpp
index 1c1bcceaf..169eac4fb 100644
--- a/source/slang/slang-stdlib.cpp
+++ b/source/slang/slang-stdlib.cpp
@@ -1612,6 +1612,48 @@ namespace Slang
sb << "float compareValue";
sb << ");\n";
+ int baseCoordCount = kBaseTextureTypes[tt].coordCount;
+ int arrCoordCount = baseCoordCount + isArray;
+ if (arrCoordCount < 3)
+ {
+ int extCoordCount = arrCoordCount + 1;
+
+ if (extCoordCount < 3)
+ extCoordCount = 3;
+
+ sb << "__intrinsic(glsl, \"textureLod($p, ";
+
+ sb << "vec" << extCoordCount << "($1,";
+ for (int ii = arrCoordCount; ii < extCoordCount - 1; ++ii)
+ {
+ sb << " 0.0,";
+ }
+ sb << "$2)";
+
+ sb << ", 0.0)\")\n";
+ }
+ else if(arrCoordCount <= 3)
+ {
+ int extCoordCount = arrCoordCount + 1;
+
+ if (extCoordCount < 3)
+ extCoordCount = 3;
+
+ sb << "__intrinsic(glsl, \"textureGrad($p, ";
+
+ sb << "vec" << extCoordCount << "($1,";
+ for (int ii = arrCoordCount; ii < extCoordCount - 1; ++ii)
+ {
+ sb << " 0.0,";
+ }
+ sb << "$2)";
+
+ // Construct gradients
+ sb << ", vec" << baseCoordCount << "(0.0)";
+ sb << ", vec" << baseCoordCount << "(0.0)";
+ sb << ")\")\n";
+ }
+ sb << "__intrinsic\n";
sb << "T SampleCmpLevelZero(SamplerComparisonState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "float compareValue";