diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-07-17 11:01:27 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-17 13:35:22 -0700 |
| commit | 6f239b0489602d0c333282a3751d454a166d33f1 (patch) | |
| tree | 3bc353c2a84e5ed2b09de951c24083d0e7aa0c36 /source/slang/slang-stdlib.cpp | |
| parent | b4977c1626f9791bc0c84c75e7012ddd7cb40913 (diff) | |
Map HLSL `linear` to GLSL... nothing
The behavior of the `linear` modifier should be the default interpolation behavior in GLSL.
Diffstat (limited to 'source/slang/slang-stdlib.cpp')
0 files changed, 0 insertions, 0 deletions
