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authorTim Foley <tfoley@nvidia.com>2017-06-09 11:34:21 -0700
committerTim Foley <tfoley@nvidia.com>2017-06-09 13:44:59 -0700
commitfcf83dbf9effab3bd98bad2b83b2468b7eb05cfd (patch)
tree41047c94883b86ec085a81597391ce3ef557cd43 /source/slang/parameter-binding.h
parent52e8d4b9a27ab0060f874c3a63ab531847be35c0 (diff)
Initial import of code.
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+#ifndef SLANG_PARAMETER_BINDING_H
+#define SLANG_PARAMETER_BINDING_H
+
+#include "../core/basic.h"
+#include "syntax.h"
+
+#include "../../Slang.h"
+
+namespace Slang {
+namespace Compiler {
+
+class CollectionOfTranslationUnits;
+
+// The parameter-binding interface is responsible for assigning
+// binding locations/registers to every parameter of a shader
+// program. This can include both parameters declared on a
+// particular entry point, as well as parameters declared at
+// global scope.
+//
+
+
+// Generate binding information for the given program,
+// represented as a collection of different translation units,
+// and attach that information to the syntax nodes
+// of the program.
+
+void GenerateParameterBindings(
+ CollectionOfTranslationUnits* program);
+
+}}
+
+#endif // SLANG_REFLECTION_H