diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-06-09 11:34:21 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-06-09 13:44:59 -0700 |
| commit | fcf83dbf9effab3bd98bad2b83b2468b7eb05cfd (patch) | |
| tree | 41047c94883b86ec085a81597391ce3ef557cd43 /source/slang/parameter-binding.h | |
| parent | 52e8d4b9a27ab0060f874c3a63ab531847be35c0 (diff) | |
Initial import of code.
Diffstat (limited to 'source/slang/parameter-binding.h')
| -rw-r--r-- | source/slang/parameter-binding.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/source/slang/parameter-binding.h b/source/slang/parameter-binding.h new file mode 100644 index 000000000..8165f1b2e --- /dev/null +++ b/source/slang/parameter-binding.h @@ -0,0 +1,32 @@ +#ifndef SLANG_PARAMETER_BINDING_H +#define SLANG_PARAMETER_BINDING_H + +#include "../core/basic.h" +#include "syntax.h" + +#include "../../Slang.h" + +namespace Slang { +namespace Compiler { + +class CollectionOfTranslationUnits; + +// The parameter-binding interface is responsible for assigning +// binding locations/registers to every parameter of a shader +// program. This can include both parameters declared on a +// particular entry point, as well as parameters declared at +// global scope. +// + + +// Generate binding information for the given program, +// represented as a collection of different translation units, +// and attach that information to the syntax nodes +// of the program. + +void GenerateParameterBindings( + CollectionOfTranslationUnits* program); + +}} + +#endif // SLANG_REFLECTION_H |
