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+#ifndef SLANG_PARAMETER_BINDING_H
+#define SLANG_PARAMETER_BINDING_H
+
+#include "../core/basic.h"
+#include "syntax.h"
+
+#include "../../Slang.h"
+
+namespace Slang {
+namespace Compiler {
+
+class CollectionOfTranslationUnits;
+
+// The parameter-binding interface is responsible for assigning
+// binding locations/registers to every parameter of a shader
+// program. This can include both parameters declared on a
+// particular entry point, as well as parameters declared at
+// global scope.
+//
+
+
+// Generate binding information for the given program,
+// represented as a collection of different translation units,
+// and attach that information to the syntax nodes
+// of the program.
+
+void GenerateParameterBindings(
+ CollectionOfTranslationUnits* program);
+
+}}
+
+#endif // SLANG_REFLECTION_H