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authorTim Foley <tfoley@nvidia.com>2017-07-17 15:13:37 -0700
committerTim Foley <tfoley@nvidia.com>2017-07-17 15:13:37 -0700
commitff4621460a98f34d74e4275841c313400cbda0dd (patch)
treea8f6a2334397ade3981f35d1ee764a4c325e0927 /source/slang/parameter-binding.cpp
parent0059ccb3997c2af87bc3f76524d8cd4787c20b7e (diff)
Handle `Buffer` types more like textures
Fixes #94 We'd been handling HLSL `Buffer` and `RWBuffer` in a one-off fashion, and that led to a lot of code duplication, and also to the issue that we weren't handling `RasterizerOrderedBuffer` at all. This change basically folds `Buffer` in so that it is conceptually a texture type (just with a unique shape). Hopefully all the other logic still works.
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