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path: root/source/slang/parameter-binding.cpp
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* Use slang- prefix on slang compiler and core source (#973)jsmall-nvidia2019-05-31
* String/List closer to conventions, and use Index type (#959)jsmall-nvidia2019-04-29
* Add the missing case for `AssocTypeDecl` in varying parameters' layout genera...Yong He2019-04-16
* Allow plugging in types with resources for interface parameters (#913)Tim Foley2019-03-26
* Improve logic for when a "default space" is needed (#925)Tim Foley2019-03-25
* Improve support for interfaces as shader parameters (#886)Tim Foley2019-03-08
* Move enumeration of shader parameters to Program/EntryPoint (#870)Tim Foley2019-03-01
* A small refactor to how implicit constant buffers are getting created. (#871)Tim Foley2019-03-01
* Eliminate the specializeProgramLayout() function (#869)Tim Foley2019-02-28
* Simplify type layout (#867)Tim Foley2019-02-27
* Split front- and back-ends (#846)Tim Foley2019-02-15
* Track stage for varying sub-fields (#842)Tim Foley2019-02-12
* * Use LayoutResourceKind for calcing total num regs used (#838)jsmall-nvidia2019-02-11
* [[vk::shader_record]] (#836)jsmall-nvidia2019-02-11
* Hotfix/remove null this work around (#831)jsmall-nvidia2019-02-07
* Allow entry points to have explicit generic parameters (#826)Tim Foley2019-02-05
* Feature/casting tidyup (#822)jsmall-nvidia2019-02-04
* Feature/as refactor review (#821)jsmall-nvidia2019-02-02
* Initial support for uniform parameters on entry points (#815)Tim Foley2019-01-31
* Feature/as refactor (#817)jsmall-nvidia2019-01-31
* Clean up variable declaration class hierarchy (#787)Tim Foley2019-01-22
* Initial support for dynamic dispatch using "tagged union" types (#772)Tim Foley2019-01-16
* Add an error for global uniform parameter declarations (#773)Tim Foley2019-01-14
* Feature/lex memory reduction (#762)jsmall-nvidia2018-12-20
* Add support for Vulkan raytraicng "shader record" (#735)Tim Foley2018-11-30
* Allow parameter blocks to be explicitly bound to spaces (#736)Tim Foley2018-11-30
* Add support for unbounded arrays as shader parameters (#725)Tim Foley2018-11-21
* Add callable shader support for Vulkan ray tracing (#718)Tim Foley2018-11-12
* Support cross-compilation of ray tracing shaders to Vulkan (#663)Tim Foley2018-10-04
* Remove the "hack sampler" workaround (#648)Tim Foley2018-09-21
* Support for [[vk::push_constant]] (#629)jsmall-nvidia2018-08-22
* Feature/attributed binding (#621)jsmall-nvidia2018-07-31
* Cleanups around behavior when the compiler fails (#553)Tim Foley2018-05-11
* Add support for explicit register space bindings (#542)Tim Foley2018-05-02
* Introduce an IR-level type system (#481)Tim Foley2018-04-11
* Entry point attribute (#447)Tim Foley2018-03-19
* Small bug fixes. (#445)Yong He2018-03-16
* Initial support for cross-compilation of geometry shaders to GLSL (#423)Tim Foley2018-02-23
* Handling of duplicate global shader parameter declarations (#405)Tim Foley2018-02-09
* Make specialization presserve global parameter enumeration order in reflectio...Yong He2018-01-19
* Refactor substitution representation in DeclRefBase (#363)Yong He2018-01-12
* Bug fixes for Slang integration (#356)Yong He2018-01-04
* Add API for querying TypeLayout from a TypeYong He2018-01-03
* no-codegen compile flag and global generics reflection (#347)Yong He2018-01-02
* Add sample-rate-input detection for HLSL. (#312)Tim Foley2017-12-15
* More fixups for parameter block binding generation (#311)Tim Foley2017-12-15
* Add API to query stage of varying parameter (#302)Tim Foley2017-11-29
* Generate IR per-module for loaded modules (#299)Tim Foley2017-11-28
* fixup global generic parametersYong He2017-11-20
* Add support for global generic parameters (#285)Yong He2017-11-17