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authoryum <yum.food.vr@gmail.com>2025-07-30 13:09:19 -0700
committeryum <yum.food.vr@gmail.com>2025-07-30 13:16:57 -0700
commit65797304fb21181e1fcbd45dfebd0d2cf159ea6b (patch)
treee5580c68d1f1f791d5a801ede40b83dce92cc745 /Scripts/PipelineExecutor.cs
parent341ea861c8189cefe8689bd41d8adbe2cd2d87b2 (diff)
Simplify pipeline creation, vectorize FFTHEADmaster
- Add a script to create a pipeline & assets in a single click - Add pipeline executor concept. This exists to (theoretically) let users merge the results of multiple pipelines.
Diffstat (limited to 'Scripts/PipelineExecutor.cs')
-rw-r--r--Scripts/PipelineExecutor.cs23
1 files changed, 23 insertions, 0 deletions
diff --git a/Scripts/PipelineExecutor.cs b/Scripts/PipelineExecutor.cs
new file mode 100644
index 0000000..bf40bc6
--- /dev/null
+++ b/Scripts/PipelineExecutor.cs
@@ -0,0 +1,23 @@
+using UdonSharp;
+using UnityEngine;
+using VRC.SDKBase;
+using VRC.Udon;
+
+public class PipelineExecutor : UdonSharpBehaviour
+{
+ public LinearPipeline[] pipelines;
+
+ void Update()
+ {
+ if (pipelines == null) return;
+
+ for (int i = 0; i < pipelines.Length; i++)
+ {
+ if (pipelines[i] != null)
+ {
+ pipelines[i].RunPipeline();
+ }
+ }
+ }
+}
+