From 65797304fb21181e1fcbd45dfebd0d2cf159ea6b Mon Sep 17 00:00:00 2001 From: yum Date: Wed, 30 Jul 2025 13:09:19 -0700 Subject: Simplify pipeline creation, vectorize FFT - Add a script to create a pipeline & assets in a single click - Add pipeline executor concept. This exists to (theoretically) let users merge the results of multiple pipelines. --- Scripts/PipelineExecutor.cs | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 Scripts/PipelineExecutor.cs (limited to 'Scripts/PipelineExecutor.cs') diff --git a/Scripts/PipelineExecutor.cs b/Scripts/PipelineExecutor.cs new file mode 100644 index 0000000..bf40bc6 --- /dev/null +++ b/Scripts/PipelineExecutor.cs @@ -0,0 +1,23 @@ +using UdonSharp; +using UnityEngine; +using VRC.SDKBase; +using VRC.Udon; + +public class PipelineExecutor : UdonSharpBehaviour +{ + public LinearPipeline[] pipelines; + + void Update() + { + if (pipelines == null) return; + + for (int i = 0; i < pipelines.Length; i++) + { + if (pipelines[i] != null) + { + pipelines[i].RunPipeline(); + } + } + } +} + -- cgit v1.2.3