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* Name resolution now only works for gameobjects with a meshrenderer or ↵HEADmasteryum2026-03-09
| | | | skinned mesh renderer
* Implement object sets featureyum2026-03-08
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* Apply name resolution to blendshapes & shader togglesyum2026-03-08
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* Update READMEyum2026-03-08
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* Add blendshape list fieldyum2026-03-08
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* Names are now resolved at build timeyum2026-03-03
| | | | | Lets modules reference each other's meshes without knowing the module's top-level name.
* Support multiple YOTS instances on one avataryum2026-03-03
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* add inverted mesh toggle list to togglespecyum2025-12-03
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* add top-level offValue/onValueyum2025-11-30
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* add `disabled` fieldyum2025-11-09
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* Improve error reportingyum2025-08-18
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* Add explicit parameter name so multiple toggles can share a parameteryum2025-07-01
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* Add support for external animationsyum2025-04-25
| | | | | | | | | | Still pair based - no way to have multiple animations blended in a single tree (yet). Also add a crude `mirror` ability which mechanically mirrors the input animations. Requires participation from bone naming convention - must use a convention like .L, _L, or Left. Conventions may be mixed within the same armature, but consistent within each bone pair.
* Add on/off threshold controlyum2025-04-05
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* Add crude parent constraint controlsyum2025-04-05
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* User can now specify MeshRendereryum2025-03-26
| | | | This should really be automatic, but I'm too lazy to do that rn.
* Bugfix: repeated toggle names are now allowedyum2025-03-07
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* add real world examplev1.1.0yum2025-03-05
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* Add "disableMenuEntry" flagyum2025-02-26
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* Add material property togglesyum2025-02-19
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* Bugfix: dragging and dropping new config updates text fieldyum2025-02-19
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* Add editable textarea for configyum2025-02-19
| | | | lets you view/edit config in unity
* document prefab ideayum2025-02-19
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* Skip YOTS if no config is on avatarv1.0.0yum2025-02-19
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* Menus no longer implicitly go under /YOTSyum2025-02-19
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* Rename bad examples for clarityyum2025-02-19
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* update readmeyum2025-02-19
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* Add setup imageyum2025-02-19
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* Remove unused constructorsyum2025-02-19
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* Add sync & save flags to ToggleSpecyum2025-02-19
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* More formattingyum2025-02-19
| | | | also remove unused function
* Begin cleaning up the dependent/independent splitting functionyum2025-02-19
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* More formattingyum2025-02-19
| | | | Also slightly simplify the topological sort implementation
* formattingyum2025-02-19
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* Improve error reportingyum2025-02-19
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* animations no longer put on diskyum2025-02-19
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* prefab now points to simple shirt toggleyum2025-02-19
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* remove old exampleyum2025-02-19
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* Append YOTS animator to original oneyum2025-02-19
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* organize, update readmeyum2025-02-19
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* Fix uploadyum2025-02-19
| | | | | | Scripts must be wrapped in `#if UNITY_EDITOR` or build shits the bed. Also document config structs.
* Add defaultValue to toggleSpecyum2025-02-19
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* Toggles default to on nowyum2025-02-19
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* fix YOTS_Weight default valueyum2025-02-19
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* remove unnecessary saveasset stuffyum2025-02-19
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* Begin NDMF integrationyum2025-02-19
| | | | | | | | | | | It mostly works. Weight parameter is being set to 0 which is causing it to not work. Easy enough to fix! TODO: * animations should stay in memory, never save to disk unless debugging * YOTS_weight param should be set to 1 * Generally clean up, so much "if null keep going" bullshit
* add radial puppetyum2025-02-18
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* Bugfix: reset pre existing YOTS menus before using themyum2025-02-18
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* update readmeyum2025-02-18
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* Add licenseyum2025-02-18
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