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authoryum <yum.food.vr@gmail.com>2026-03-08 16:49:25 -0700
committeryum <yum.food.vr@gmail.com>2026-03-08 16:49:25 -0700
commitcc376eb816eefb539681c23de6ae982d7d7bba35 (patch)
tree180625aa08d650d09bcd0f677b5a4c36c2366a0f
parent07646ab6a712e505b4d42b1c9e95bd0fd4d62d14 (diff)
Update README
-rw-r--r--README.md26
-rw-r--r--Scripts/YOTSCore.cs2
2 files changed, 27 insertions, 1 deletions
diff --git a/README.md b/README.md
index 068d86a..c83a028 100644
--- a/README.md
+++ b/README.md
@@ -524,3 +524,29 @@ to have one config per modular system. Moreover, users may wish to "bake" out
the generated animator/menu/params/animations and distribute those with
prefabs. Some support for that would be useful.
+(Partially done - prefabs are done, but baking out is not.)
+
+### 5. Automatic dependency declarations
+
+Artists declaring cross-module dependencies is not practical. They'd have to
+agree to a standard, and there are obvious conventions (inside out, outside in)
+which conflict with each other. Might require linear programming?
+
+### 5.1. User-facing dependency resolution
+
+When two toggles drive the same attribute (shapekey, shader, etc.) without a
+dependency, this should be surfaced to the user, since only they can know
+which one is better.
+
+A visual example would go a long way.
+
+### 6. Artist facing debug tooling
+
+Need GUI ways to handle common debug scenarios. For example, enumerate
+shapekeys driven by multiple toggles.
+
+### 7. Support heterogeneous avatars
+
+VRCFury drives base shapekey; YOTS must also drive it. How does this support
+it?
+
diff --git a/Scripts/YOTSCore.cs b/Scripts/YOTSCore.cs
index 7ae04e4..f32bdfa 100644
--- a/Scripts/YOTSCore.cs
+++ b/Scripts/YOTSCore.cs
@@ -168,7 +168,7 @@ namespace YOTS
[SerializeField]
public float onValue = 1.0f;
-
+
[SerializeField]
public string rendererType = "SkinnedMeshRenderer"; // Can be "SkinnedMeshRenderer" or "MeshRenderer"
}