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authoryum <yum.food.vr@gmail.com>2026-03-03 19:13:06 -0800
committeryum <yum.food.vr@gmail.com>2026-03-03 19:13:06 -0800
commite0127987aff3758fcccde1e855561b3d6177c87b (patch)
tree910b95a2a882528e6faeb9b7491d10c2b7b6c794 /Scripts/YOTSCore.cs
parent4e576465c21f6a6834218c982a817b2782f5789d (diff)
Names are now resolved at build time
Lets modules reference each other's meshes without knowing the module's top-level name.
Diffstat (limited to 'Scripts/YOTSCore.cs')
-rw-r--r--Scripts/YOTSCore.cs7
1 files changed, 3 insertions, 4 deletions
diff --git a/Scripts/YOTSCore.cs b/Scripts/YOTSCore.cs
index 0fc8ccb..4421607 100644
--- a/Scripts/YOTSCore.cs
+++ b/Scripts/YOTSCore.cs
@@ -59,11 +59,10 @@ namespace YOTS
[SerializeField]
public List<ExternalAnimationSpec> externalAnimations = new List<ExternalAnimationSpec>();
- // Where to put the toggle in the menu. All toggles are placed under
- // /YOTS. So if you put "Clothes" here, it'll be placed under
- // /YOTS/Clothes.
+ // Where to put the toggle in the menu. Defaults to the top-level menu.
+ // For example, if you put "Clothes" here, it'll be placed under /Clothes.
[SerializeField]
- public string menuPath = "/YOTS";
+ public string menuPath = "/";
// The default value of the toggle. Range from 0-1.
// For example, if you want a gimmick to start toggled off, set this to